Sunday is to ask for forgiveness, because I missed the articles on Sunday completely last weekend. Alas, I was influenced by a deep instability, but now I return to new vitality and another link to write well from all over the web. Some good documents are even about this game.
To evaluate the book, Celine Nguyen considered the construction of Simcity, the book of Chair Gingold about creating Simcity.
In the 1980s, while city -building simulation simulated like Simcity is being developed, a movement called a new urbanism combined to solve problems of payment, walking ability and transit approach. New urbanist people realize that transportation networks are not enough to affect the way people travel and the frequency they see loved ones. The rules of historical parties are possible, many years later, residents of saddle city with impossible rent and poor social life. Most Simcity players live in a world shaped by other people’s decisions. What happens, then, if an urban planning enthusiast is not satisfied with changing the world in a game? What can go right, or wrong when they try to create their unbelievable life in real life?
I really like Anna Merlan’s obitancies on Horny’s profile, the form of a journalism that is mainly inactive, in which a journalist (usually male) ties himself while trying to describe a woman. There are great, chaotic quotes in this, such as this from an Jessica Simpson profile in 2008:
Blonde in the way God means, blonde hair like the sun. SEESAWS. “
Designer Joey Schutz wrote about addiction and flow state in the game design, and what is lost when video games are only interested in mandatory loops and dopamine rewards.
In the excellent strict test of Natasha Schüll, checking casino games, design addiction, she investigated the nature of gambling games and the dark power they hold us. One of the first things she dispelled was the idea that gamblers were playing for money – from the beginning of the book she wrote that they did not play to win, but to continue playing – to stay in that machine area, where nothing else was important. A player explained that if she won at a gambling machine, anything she could feel from the currency payment, from the ability to continue playing. It is all that serving the machine area, a person where one person describes like in the eyes of a storm, you are not really there – you are staying with the machine and that is all you are in.
Food critics Jay Rayner wrote a category for The Guardian for 15 years. It ended last week and he wrote a final item about what he learned.
Brown foods and messy foods are the best foods, and picnics are a nightmare. Buffets are home to good flavor. Most dishes can be improved with bacon supplementation.
Phil Spencer has been out of the world, talking about the potential for anyone to help preserve the game by optimizing the original games “for any device”. Archaeologist Florence Smith Nicholls wrote about how to conserve games is not only a sold output, but also preserving the cultural and social history of their games and players, in the excellent title, “You don’t see me in the club?
If you look through the natural article that Phil Spencer’s notice is based on, you will notice an interesting detail: it does not mention the game storage. At all. The initial studies are not designed with that purpose in the mind. This is why it does not consider the cultural context and the assimilation of the data that the model is trained at any depth. The article said that players from Edge Edge were recorded from September 2020 to October 2022. Steamdb shows that the number of monthly players in this window is only 32 people.
Nicholls refer to “The interview with” as a method of conservation of the game and an article on the topic (PDF) that they co -authored with the RPS contributors regularly Michael Cook are also worth reading. Of course I was happy to see it quoted Brendy’s old Rideong column, and specifically the last king of Wurm Online. One of my favorite articles we have published.
Keeping the game conservation topic, Stephen Totilo recently wrote in his newsletter about a lawsuit that was taking place by a science fiction author against Bungie about Destiny 2’s plot.
Music this week is the fear of Party Hai by colleagues, a little pomp pomps of the 80s, and on the opposite side of the same Emo coin, the 90s of the 90s by the failure of Saturday. As always, all Papers music on Sunday is available as YouTube playlist.