Play Total War: Warhammer 3’s Kislev campaign was released as one of the best stored strategic games I had for many years, the issue of booting three times, cooked three and three times a woman. But the Slavic sabotage against the stinking, angry, fraudulent invaders and horns have lost some light ever since. The details in the latest blog of Creative Assembly are still being conducted, but giving a solid idea of how Kislev is like a side that is changing in a patch due to mid -March.
Creative Assembly said a while ago, they would adjust the price structure for the DLC’s darkness to bring it suitable for the A La Carte factions from other recent expansion. The expansion of Kislev-Cathay-Tzentch has been strengthened after release with new units, and now it receives some more love: Join Kislev, now Ursunal is a toy for Kairos Fateeaver, and unexpectedly new units for Cathay and Ogre Kingdom.
The biggest news here is that they defeated the support race between Katarin and Assputin completely. Instead, you will “prioritize curry with the orthodox to improve your overall army, strengthen your economy and improve your invitations. And support the ice court to improve the elite infantry, spell and use hero.”
This is not a race, but it will obviously have consequences (“instability”) if you focus too much on one side. I was torn for this. I am ready for those who love and the military on the theme throughout the day, but it seems that there is an accurate way to play baking into the system, perhaps just a little time to make a choice if you don’t want to be punished. I would like to say that I kept the judgment but the sentence was clearly twisted from my grasp and was known, printed no more.
Also dead is the provincial control system present everywhere, replaced by an updated edition. “It works as controlled, but may be spent on local requirements to temporarily strengthen the local province, or to empower a temporary army.”
Technology plants are receiving a great hall (“no longer being locked behind the ownership of the capital Kislev”!) As well as the Attamans system. They are having their own unique skill plants, plus the following:
“Atamans now allows a new feature for the settlements, called Garrison Sally Attack, where you can command the settlements they manage to join the enemy in a limited distance, as if the settlements themselves are military.
This is interesting because it is a) It sounds very helpful and b) Open the possibility of wooden Elf settlements that can spit themselves and branches of invaders beat somewhere.
For Failbird Phong Kairos, there is the entire mixed legend system:
“The core promise of fragments of witch features is the flexibility to build your own general legend. And the design has quickly narrowed on a real feature of any combination that you want to completely lose the idea of an auxiliary position and transfer your decision to the character detail table.”
Join the blog for some more detailed images, but basically it seems you will be able to defeat what you want and convert between heads to access more than usual. It was a vague contact at this time.
Finally, there are two new units: Grenadiers for Cathay and Gnoblar Slingers for Ogre Kingdoms. Grenadiers are vulnerable but powerful bombers with a stunned grenade, and the slides look like skates skates but less perfect, beautiful, charming and brave.
I like all the work in progressive art for its transparency in revealing that video games look very bad for 95% of their development. Once I played a gray box of a game in which all the characters in the scenical scene have replaced their faces with real -time clips of Mocap actors. Confusing tools.