Two -point museum is a game about how to crush the last life to force you to spend less time for what you really care about.
More specifically, it was a game that I started every stage as a enthusiastic interior design of Sicko and gradually turned into a distributor, who happily pushed a snack machine next to a prehistoric Armadillo skeleton if it means creating two percent of customer satisfaction. Snacking ceremony, pigs. The ceremony so I can harvest your completion to unlock a wall that looks like a melted cheese.
Like the previous management games of the studio, it is about running a successful business by keeping customers and employees happy. Visitors want a museum of education, entertainment, clean and attractive with a snack pipe with full Piss. Employees want to train, beautiful sofas and good salaries. This is the largest and most interesting two -point game but also the most tired, and all for the same reason: it feels like two or three sequels in one.
Two -point Museum – Game Overview Trailer | Gamescom 2024
https://www.youtube.com/watch?v=ktxljk0dyko
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It is crammed to explode. There was melting cheese from the nose and it hardly notified because it rarely breathed. A good writing procedure Alice Bell (RPS in Peace) taught me that I came back after you finish and cut 10% of your words. I think the museum may have shaved a new idea of the same size and eventually a little more aerodynamic and realistic. However, it is actually noisy with the creativity of a loose team that is strange, ambitious and a bit reckless. Like the drum of his father in his father’s joke, all of them are very cute despite evoking some loud moans.
They are moans you make after smashing Fondue. I was forced to lie from time to time but I continued to stand up because I always had more to explore. Most of the exhibitions are the disposable Plonkables that you dig up by sending your staff into the adventure. If they are stolen or you decipher them, which you need to do for research, you must dig deeper. This changes something that you previously didn’t think of a finite resource that you had to plan, like toilet paper when you first leave your parents’ home. A thief caught my fossil and interior design Sicko in Me Ed Norton in Fight Club to mourn the loss of a sofa that he thought he never had to buy again.
Sometimes, the sofa is the plants that look like a deck, and sometimes you have to turn on them in a fancy blender so that the rest of your botanical bits encountered ‘knowledge’. It is a secondary secondary resource to the high school ‘Buzz’ (how excited your guests are about your exhibition) in determining the level of success of your museum. More than money, buying you do not love nor is the deck factory.
Therefore, I need to put my employees into a helicopter and send them to the jungle, it is best to be equipped with medical supplies or a lillie suit or appropriate training privileges so that they do not receive Audrey II’D or return to Tar on marble floors. I spent a few minutes to choose the right bricks for those floors! Minute! Sometimes employees are involved in your scratches and sometimes they are possessed by ghosts that tend to make your visitors run out of screaming. I love the space for emerging fibers here, but the explorations smear into the management of the Jammy micro management. I want toast but it told me that I couldn’t have butter until I finished eating the plastic tank.
So: I returned to my first museum to try to get a third star. This campaign will be much more free, giving you the overview to increase the ‘in charge’ that you can – and sometimes have to – perform on many museum locations. But I have one thing in these games about having three stars because these are really stressful goals to check the systems, giving you more interesting and more complex challenges. Maximize a position tend to teach you nuances.
To get that star, I first need to unlock 14 expeditions on the bone belt map. The two of them are behind the roads, which means that I need to perform two exercises in my workshop, which means sending the gatekeeper in an exhibition to find the metal source I need to build the exercises, then send an expert to do them in the factory. Even if I had a exercise, I needed to train more staff so that they had the characteristics to fight events in the Blocker expedition so that they did not go to Mia and at this exact time, I really just wanted to put on the wallpaper.
What I can clearly do by just escaping from the level mode and opening the sand box mode. Except for the sand box mode that does not allow me to use all the cute themes and melting cheese decorations that I have unlocked in the campaign (and this is a word I tried to avoid but eventually it will appear) to eliminate knowledge points by deciphering exhibitions. Moments like this do not feel that you like to manage a lovely museum as they feel like a war between the two Excel spreadsheets. You are the rope.
Obviously the spreadsheet is part of joy to some extent, but not when I have a stack of a delicious sofa menu, I really want to come back. I overcame the unlocks because in the end I liked myself with so many new details here and, very important, the museum merged the tools for creativity and effectiveness. Those are the partitions of the wall again. They endured the load of my heavy heart and I love them so much because they change. They are involved by partitions, DC ports and doors only for employees. Now, you can take guests and architects of beautiful complex buildings at the same time. You can make sure that they escape through the gift store.
Gift shops are just a thoughtful simulation layer. Building a Seahies on the top of the sea -filled sea -filled speakers (not one, unfortunate) next to a real fish tank, and visitors suddenly enter the fish to throw money at you. There are dozens of small details like this. I noticed Goths appeared in the museum. They are too concerned about entertainment or others like that, but they are very knowledgeable. Tourists have personal ambitions for their dream day and Goth often want to turn into vampires. I don’t know what this means until I dug blood bat trees to do it. There are even some categories of criminals. One of them is ‘BogoMen’, who sneaks into a toilet bowl, which means you have to set up security cameras outside the bathroom as you suspect, natural history professors are honking in the bloc (creating sponsorship for your own education).
I groaned in my preview that I really wanted to see some of the private health care in the hospital that brought in here to at least a gentle way, the historical passion of the British museum for the nickname for everyone. There is no such luck. The real campus has a ridiculous pillar from the sad sinister theme by creating the quality of education that you are selling an element in your success. The museum has basically overcome it through absolute absurdity, although there is probably something to extract in the way. That you have nicknamed the space. I don’t think that is necessarily the responsibility of the two points, but it seems it is an opportunity to be missed to have some joy with the cost of an organized organization that is thought to be very cunning.
I was impressed by the two -point museum more than I really liked to play it. Those are the lovely things on the theme as usual (Sans above), detailed cramming and new design customization features are great. But I also think that it should slash the breaks when being pushed into many new particles. It doesn’t take much time before you are pulled too many directions and are distracted from really interesting things. It makes the game feel more sloppy and calculated and more tired than the novel and its light coating deserves.
“A little cheese” you think, your environment satisfaction increases when you pass. I smiled, but don’t trick myself. The spiritual joy of the interior design I was once defeated by a Morass of the spreadsheet, my spark was extinguished like a Roman candle falling into a swamp, eating and digesting and being pushed out by crocodiles, then recycled to make a temporary table. I don’t laugh because you are happy. I am smiling because the numbers have increased.