Typically, really. I am very happy to share details from a preview event for the upcoming FPS Doom: The Dark Ages, then it turns out the video reveals the game will be public before embargoing. Afterward The date of release allegedly leaked, thought to be. How do I express myself as a font of knowledge now, ID? Fortunately, we had a round table interview later with the operating producer Marty Stratton and the game director Hugo Martin. Sweet details, work work!
Writing the full interview will involve typing “great”, “slaughter”, “core pillars” and “iPod” more than anyone who needs to read. Instead, this is a list of all details I find interesting not mentioned in the introduction.
Doom: Dark Time | Developer_Direct 2025 (4K) | Upcoming May 15, 2025
https://www.youtube.com/watch?v=fgfuavui6_e
See on YouTube
As I said, you do not miss much savings for Martin similar to the design of the design eliminated because of “few rope on the guitar” a few times. It is not the way the guitar works, ID. You may know that if you treat Mick Gordon a bit more beautiful.
- Shield is not only used to fight, but also passing, Allow you to rocket through the bash -locked arenas and enemies “like a ball”. It seems that this will be helpful to go through large spaces. Now there is also a sprint in the game.
- ‘Floss’ is an important component of combat – Throw the enemy imbalance, effectively, but create open holes with your shield and gun. For example, a battle with a great enemy named a tyrant. “If you defeat it successfully, it will send a wave of shock to falter all the enemies around you. So it is like a battle broke out in the school yard, and the circle forms around the two children. It is part of the loop – eliminating the smaller enemies so you can create space for yourself to fight with big bad guys.”
- There is no range in the gameAnd “most” of the guns have decreased their range to focus more on the middle and close fighting.
- “Stand and Fight” is a new battle philosophyDuplicate in a stronger, worse protagonist. “A adult killer, heavy, iron tanks. You know, Slayer Year One. You know, Frank Miller’s vision about a murderer.” They talked about how people in the team loved the feeling of the murderer who jumped out of the edge, which reminded me a little about the exquisite Haptics Chunky of Space Marine 2.
- Killing glory now is not known … “For 10 years, we have tried to solve the problem about what happened when many demons staggered at the same time. At the time you played a murder of glorious murder, you switch to the other, and he escaped from his incredible state. By relying on the physical part of the engine, we can polish that experience.”
- It means more liquid execution. “You use your mass destruction weapon. Many enemies are staggered, and because glory killed is not known, you can move through them, bringing them out with many melee strikes. We have a group of melee animations that the motivation chooses, and so everyone feels different. “
- Creating a “attempt” control plan is a great focus. They are targeting a simpler, more intuitive layout.
- There is no fire gun. Instead, you will regain bullets through melee.
- There are few or no codex story factors. Either way, there is a greater focus on keeping the legend and building the world in the direct action of the game.
- The story is established early in the time of Slayer with Sentinels. He is scary to them. They didn’t really know what to do with him, because he didn’t talk and he was very strong, he went through the natural computer.
- It is not completely open, but “the linear experience is more expanded with a greater emphasis on the exploration”. The areas are “Mazy”, we said. “They fold themselves. You constantly unlock the space. Through discovery, you will be able to make yourself stronger.
- Dragon features in linear sets, but you will also “make a little discovery” on Dragon-back.
- It was this “strict campaign” this time.
“In Doom 2016, you feel like Bruce Lee on a skateboard with a pistol,” Martin concluded. “This time, you will feel like a silver on a shawl with a giant barbell.”