Capcom has stated that they hope to defeat the PC specifications proposed to the world of Dinosaur-Tipping Monster Hunter Wilds, just a month before the release date on February 28, and a few weeks before the last open beta. Like a exhausted hunter that applies a knife carved into the flanks of a pile of steamed water, they will cut and reduce their prizes to its essential agencies – Hmm, we really never see conclusions in the game Monster Hunter, now I think about it. You just need to wave your knife around significantly while the quarry is slaughtered peacefully and the dinosaur components into reality in your warehouse.
I guess cutting horns and tails in the previous battle is counted as “butchery”, but this process is also quite stage, somewhat script, a little … canned. Ugh, I am lost in the permutation. I no longer know how to allow this metaphor to work. Like a hunter to flee a Rathalos really just play Death, I had to make a scary dance to the next paragraph.
The news was released via Capcom’s Xitter account, according to Eurogamer’s report, noted that Monster Hunter Wilds’s current PC system specifications have “raised a few eyebrows” – especially with the last beta trend of Beta to make monsters look like Dali paintings. Capcom said that they focused on the proposed GPU requirements of the game, and tried to improve performance. This is a screenshot of the current PC specifications from Steam, for the context.
Searching for guidance from the gods, I ran those specifications by our hardware editor James. Our remote working format makes it impossible to determine whether his eyebrows have been raised or not, but he does not seem to think that the requirements are excessive. He suggested that 140GB is quite a lot of SSD space and proposed specifications that allow only 60 frames per second to create a slightly strange frame. And that the minimum GPU requirement is on the strong side. Me, I am still 16GB of RAM. I heard this quite standard today, for a game with all three “A”, but in my mind, 8GB is still the standard for the minimum specifications.
I am interested in knowing everything you think is the minimum specification and proposed for a stature game of Monster Hunter Wilds right now. Even in your own setting, and more abstract about what you consider is a reasonable price for all frames and pixels. Come, let’s discover this annoying question as in the fables about the blind people who feel their way around the elephant, trying to determine its complete form. Wait a bit, this elephant has wings. It was bloody Rathalos again.