Part of the world building advice that I always find it useful is to go deeper than a clear level. Witty speaking: Why is there a lantern, asking FPS Mohrta, when you can have a terrible vulture creature called a lantern living on your head to light up the darkness for you? “Found a good thing,” I wrote in Slack right after playing Mohra’s steam demo. “What a strange radio and strange!” Well, it’s the pitch, readers. It is a “blend of nonlinear FPS games, discovering and collecting slightly dark prison data”. Very rad. Very strange. Nom.
Mohrta – Trailer
https://www.youtube.com/watch?v=zqly4vgaoh8
See on YouTube
It was a world of giraffe, wearing a bell cloak and ferocious nightmares. This is not what I am used to dealing with daily, so I naturally search for something to myself. Fortunately, you started with a very beautiful, comfortable Chunky pistol with a wonderful fire of ALT, removing a full clip on whatever you are pointing. Your sword also has an ALT fire, like all the good swords. These people use Mana, which you can recover with a big Sippy from your vase. And so you progress. Look at everything and go “Oh yeah, it’s great”, taking things very quickly you want to die and get big things.
Between modern and medieval bits, the horses are very strange that your character rides, my mind naturally goes straight to Wolfe’s Sun New Sun’s book. This is likely that more biased more than anything else, but there is definitely a sense of dense history, a bit attractive to the world, and I am very curious to learn more about it. The interesting thing is how the Blurb legend will be equally suitable for a modern military shooter, although there are a few supernatural elements:
“A special military group called” The Hayward “was established to investigate and destroy abnormalities in the strange. For many years, Hayward has done an admirable job of supervising, handling and technical factors reversing the great miracle of their work.
You will often hear people say “graphics is not important”, but rarely the same features. Then I have to conclude that most people are interested in features. Thus, this is Mohrta’s:
- Adventure through a typical FPS genre.
- Play through five huge sizes and have different themes of the game in any order you choose.
- Soak in other world atmosphere and lovely design.
- Fighting although countless highly detailed environments push the limits of Gzdoom.
- Discover abnormal settings, characters and enemies in the beautiful scumhead details, with Osiol’s designs.
- Having a huge weapon list, each with many functions and utilities.
- Upgrade your weapons and equipment, and choose a custom load that best suits your play.
- More than 50 diverse enemies and 20 challenging bosses to avoid, shoot and attack.
- Making friends with a group of strange and lovely NPCs, each person has its own tasks and plot.
This is one of these years. It was from Oisol and Scumhead, who did Franzen.