This Roguelike makes me feel like a genius (I don’t know what is happening but I am satisfied with myself)

This Roguelike makes me feel like a genius (I don't know what is happening but I am satisfied with myself)

We are often sent a lot of games from publishers and developers that simply we do not have time or ability to play. But it was the beginning of the year and I felt like I had the duty for some of them to be a suitable whirlpool and what to see. Therefore, I was seduced again in the Roguelike genre, which I was an eternal suction.

Developed by Wave Game, Magicraft saw that you were playing when I was a child, Isekai’D became another dimension (or at least, I thought he was, because I chose the option “skip the story” when I chose a new game and then only inferred the situation) and was assigned to the duty of all the demons in it. It is a typical fantasy ticket with an interesting turning point: you can combine any number of magic in your warehouse, which makes me feel very smart, even if I don’t know what I am doing.

I will not bother to explain the entire setup, because you probably have the image: Through many runs that you try and become further through the increasingly difficult rooms filled with bad guys. You use WASD to move and click to shoot magic from your wand.

Look at the magic stored in a wand in Magicraft.

Image credit: Shotgun paper/bilibili

However, what is neat about magicraft is its magic. Instead of immediately equipping magic as you can in Binding of Isaac or Vampire Survivers, you can choose to store them in your backpack or turn them on your wand. Your backpack? It will become a booty, allowing you to store copies to upgrade later, or interesting combinations you may want to test. Your wand? Home gives a series of positions that you will fill magic, depending on their mana use.

Now, your wand can start with a sphere in its slot. So when you click, you will shoot a ball. But then you can find, a mantra allows you to copy anything in its right slot, a “duplicate”, if you want. So, put the copy set in the leftover slot on the left, paste the ball on its right and whenever you click, you will shoot two spheres.

With wand better than many slits and some other benefits. Some wands have the right outermost slots and automatically use whenever you guarantee a certain amount of damage, like a Cthulhu arm that grows from the ground and defeats the enemy. However, Magicraft’s true treatment is in those additional positions, as you can create some completely unreasonable combinations.

I managed to defeat the game in ‘Easy mode’ (first run) without really knowing what was happening on my screen, and felt like a kind of genius. This means that I guaranteed a legendary mantra very early. It is this floating star that will automatically shoot any mantra in its right slot. And so, I was trapped with a ‘Wisp’ on the right, which made the star frantically from these powerful purple wisdom will explode when colliding.

Talk to Bella, a maid girl in Magicraft.

Players browse magic and monuments, placed on the pedestal during the Magicraft's store.

Image credit: Shotgun paper/bilibili

A mess of purple balls, rainbows, butterflies and electricity in Magicraft.

Image credit: Shotgun paper/bilibili

After that, it became ridiculous. I found a so -called “simultaneous casting”, which would allow me to use many of its right -to -right magic at the same time. Then I found a thunderstorm, a Cthulhu arm, a ball and butterflies, all of them were all out of the stars I would send in the field. Oh but it doesn’t stop there. I will click my tongue in a “chain Lightning”, which will connect the magic simultaneously, creating a dangerous static stream. This means that all my arms and butterflies and the ball and the women will alternate in some unhealthy mess on my screen. Even laterI thrown into “strong traction”, where Crits will create magnetic traction will attract enemies into the wrath of my star. I even have a rainbow at the end, of course, that will deal damage.

Everything else in Magicraft seems good: the monster is well designed, as well as the owners, and the levels are good if sometimes a bit tedious. But its economy and upgrade are strong, and all are made by a real spelling system. I like the way it is designed to break the game and I’m here for it.

You can find the game on Steam.

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