NVIDIA GeForce RTX 5090 $ 1999 makes the rest of the Se -RTX 50 look suspicious

NVIDIA is quite sure that the RTX 50 Se -rt will not melt like the RTX 4090 did

Last night, at CES 2025, NVIDIA finally announced their RTX 50 series graphics cards and I could say that I was wise with the RTX 5090 tricks. A GPU to eat up to 575W and cost £ 1939 / $ 1999? Yes, very good, try, Geoffrey N. Vidia, but such a crazy card cannot exist in reality. Obviously only here to create other things, RTX 5080, RTX 5070 Ti and RTX 5070, looks like better transactions.

Provided by Snake Skin CEO Jensen Huang-Quang’s interesting study there-Kynote Ces also detailed DLSS 4, an upgraded version of DLSS 3 and combined to create its true frame. 5070 and I believe I am thinking about it.

A promotion of NVIDIA GeForce RTX 5070.

Image credit: Nvidia

This is the main specifications and price, except for RTX 5090, actually lowering the door than each series of RTX 40 of each equivalent model. For example, RTX 4080, launched at £ 1269 / $ 1199, while the RTX 4070 starts from £ 589 / $ 599. Only RTX 5090 and RTX 5070 Ti are upgraded VRAM capacity, although all four are transferred to newer GDDR7, faster.

Price Memory Memory interface CaDa core Release date
RTX 5090 £ 1939 / $ 1999 GDDR7 32GB 512 bits 21,760 January 30
RTX 5080 £ 979 / $ 999 GDDR7 16GB 256 bits 10.752 January 30
RTX 5070 Ti £ 729 / $ 749 GDDR7 16GB 256 bits 8.690 February
RTX 5070 £ 539 / $ 549 GDDR7 12GB 192 bits 6.144 February

Given that the RTX 4090 is currently struggling with nothing, even the search for the execution of Indiana Jones and The Great Circle in 4K, it’s hard to see RTX 5090 as anything other than the two children’s solution for a problem that never exists. The rest, though? May worse, maybe worse. It takes half of the RTX 40 generation to overcome the mistakes of its ability to pay with a new RTX Supers and these new GPUs cheaper or not more expensive. All are a damn view of less than RTX 5090, to what level. Ah, there, see, they did it again.

Like the exclusive DLSS 3 use of RTX 40, the RTX 50 also allows the DLSS 4, adding a ‘multi-framed generation’ feature to basically create a maximum of three AI frames for each display. In contrast to DLSS 3, maximum of an additional frame for each regular frame. It has been set to support in 75 games, most people currently working with DLSS 3 and its proposed benefits go down to simple mathematics: the frames are created more than the higher frames, and in turn, the visual smoothness is better.

Cover photo for youtube videosLegendary Black: Wukong | DLSS 4 Video announcement – recorded on GeForce RTX 5090

See on YouTube

This may be a good contact, although DLSS 4 comes with its own causes to care. For one person, it threw most of NVIDIA’s benchmark results from Whack, with most charts that put a thumb on the scale by comparing the DLSS 4 version of DLSS 4 with older DLSS versions. For what it is valuable, they include the results of Far Cry 6 without any upgrade and the RTX 50 GPU search is about 20-25% on average of their predecessor there. With DLSS 4 and multi -framed generation, it is 100%like 100%, including people like Alan Wake 2 and Legendary Black: Wukong with traces of paths.

The input lag is another worry, because while the DLSS 4 adds your frame, it also means waiting for the frames to be added to escape before you see another frame, which is displayed really reflects your input. NVIDIA said this will be resolved, however, with Reflex 2. Above all, use the same ledics reducing techniques as previous reflective versions (mainly by CPU and your GPU that works closer to the closer synchronization), Reflex 2 adds a tool called Warp.

It works like this: Although your graphics card is displaying a frame, the CPU analyzes your mouse input to solve the location of the camera will move. Reflexes 2 then get data from the frame displayed and ‘warps’ images to use the new camera position, calculated faster, using prediction will create any space that additional movement can be created. The result should be what you see on your screen will reflect better your recent inputs, capable of cutting the input delay by 50% compared to the standard reflex.

A chart explains how Frame Warp works in NVIDIA Reflex 2.

Image credit: Nvidia

Reflex 2 will be launched with RTX 5090 and RTX 5080 when they released on January 30, although future updates will add support for older RTX graphics cards. Hopefully more games, because only the final and Valorant currently has Reflex 2 ‘coming.’.

I may be the victim of some psyops two big plans, violating new GPUs, but on Balance Reflex 2 is probably my favorite when leaving Nvidia’s disclosure. It only seems to be a good example of the use of creative output techniques and predictive technologies to make games feel and work better; I quite like creating frames as a concept and DLSS 4 may be good for making the numbers increase, but a game will still feel like wading through the warm Tar if there are only 20 of the hundreds frames per second that is really displayed by your PC.

However, there are worse things to do with someone general. Like, UH, PUBG Ally, the scary “co -player” is built with the NPC NVIDIA ACE toolkit that allows you to bring the theory of Internet to die directly into your Battle Royal.

https://www.youtube.com/watch?v=wekusmqrbzq

I feel strong that this is an insult to life itself.

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