I like to appreciate many of my memories of the stifling, confused and terrorist in the siege of Tom Clancy’s Six Six Six. I could not have enough experience placed behind the furniture as a hidden copy of a teenager (or anything children are reading now), rifles revolving around the fence and window store, when the bustling enemy players around the roof are terrible, with C4.
However, sometimes I feel the urge for some types of real -time tactics right. We don’t have a drone for that, Mr. Clancy? Thus, I am very happy to know that Ubisoft is working on a turn -down -down game placed in the Rainbow Six universe.
The rumor in the question comes from the internal game, he seems to have access to the entire wardrobe full of dirty laundry of Ubisoft, and is currently gliding through that wardrobe with a pistol. The project is said to be one or two years since its release. As for now, it is said that it will play very similar to XCOM, but with furniture and “loops” borrowed from Siege: you will choose operators based on their skills to raid buildings and hostages, all the favorite items of the Clancy. It is said to last about 25-30 hours. The report was certified by Kotaku’s Ethan Gach, who added in the latest death game news that the project was called Slice & DICE and was led by Elie Benhamou, game director for Ghost Recon: Breakpoint.
Shotgun Paper’s decision may be estimated that the stop is that it is widely sucked, although the world is meticulously woven. However, the concept is rumored to be “Slice & Dice” that seems promising, especially if it can combine all the difficult things that players surrounded with surfaces that can destroy.
Assuming the reports are legal, I imagine the great anxiety for the developers of the project right now is the potential impact of Ubisoft’s overcoming a subsidiary supported by new Tencent for their most beneficial games – Assassin Creed, Far Cry and Rainbow Six.
We are still waiting for an overview of the tactics from the top down to suit how this subsidiary will be run: Agreement includes studios in Montreal, Quebec, Sherbrooke, Saguenay, Barcelona and Sofia, but the number of related personal developers is still determined. It is not clear how the developers can move back and forth between the new subsidiary and the rest of Ubisoft: Siege’s Develop