If it was promoted, I would describe my 2024 gaming habits, but it would really be a lie. All my favorite games in the year are really similar: all are the best. Unfortunately, the reality of sharing website space with a few accuracy means that they all do not create adventure schedule this year.
“We should also make choices,” Graham asked, with a minced meat cake in one hand and a cattle in the other hand, sometimes creating the crust of the cake, which he said it was a brittle texture that could not be defeated. At first I faltered before another holiday tradition, until I realized this gave me another chance to be both accurate. And Light to medium entertainment.
Alan Wake 2: Ho House
I am very happy that I waited as long as I played Alan Wake 2, because Remedy’s surreal multimedia Masterwork attracted two expanded copies into the basic game that they felt as an essential part of it. The first DLC, Night Springs, appears in the form of three episodes that you visit through the TV that you will encounter at certain points in the story – their funny, funny motifs break the good gloom.
But it was the Ho’s house that really impressed me – an opportunity to explore the architecture to control bureaucratic, satirical with the measurement of Alan Wake 2 – and I think, the horror rhythm survived. Playing as agent Kiran Estevez, you will follow the warning signal to a FBC basis near the Cauldron Lake, it turns out to be full of … remedies. But like, the best and most creative remedy shit. The Lake house is very funny and weird and interesting in all the ways you can expect, but it is also very strong in its contempt for the goals it chose to satirize. I am here to avoid sabotage, but I have written about this more than here.
This is one of my choices of the year that may be more related to I really like Alan Wake 2 in general, but what is the article ‘Nic Reuben’ if not an article in which ‘Nic Reuben’ will do whatever he wants? Please play Alan Wake 2. It is one of the three budgets and it feels like something that is not allowed to exist. If it never ends its money, it will be because the remedy has created something too interesting to synthesize in marketing documents with any length.
Total War: Warhammer III Thrones of Decay
The Thrones of Decay is a great expansion in its own way, but it stands out to me is especially because it marks the point that Total War: Warhammer 3 begins to feel really lively – when the conversation around the last game is not optimistic after a long time. The expansion of Chaos Dwarf is a great thing, but this is only very happy here. In the leading part to release, the souls feel high on both the Creative and the Community Council, and to overcome all, the expansion is actually an explosion.
The title competition of the DLC could be Warlord Tamurkhan and the Dead Dragon Elspeth Von Draken, but for me, engineer Mad Dwarf Malakai stole the program. Taking signals from the novel Gotrek and Felix, you have cooperated with the couple, completed the tasks throughout the map and received a lot of beautiful bombs as a reward. This is probably the heaviest campaign in the trio so far, but that is balanced with a lot of potential for the chaos of the sand box without any factors that do not feel lower.
In other places, Tamurkhan has launched a crushing motivation and unique heroes, and Elspeth brought the opportunity to return to the empire – along with a brief resting time from Lord 76% of the first player when they bought a new expansion, Karl Franz again. Oh, and Franz also has some strong new capabilities, making the Festus/Khazrak/Vlad/Drycha Superbowl easier to manage significantly.
I am clearly investing in the game at this time that it will be a rare year to go through the expansion place for it Not One of my favorite items. But even with that, Thrones of Decay is a great release marking a real high point for the game.
Final Fantasy VII Rebirth
Something miraculously occurred in this year’s game awards, among all Geoff skits trying to receive valid criticism about his ad-mageddon implementation, fired through Muppets. In fact, there are some good notices, but the confirmation of Rebirth VII Final Fantasy has finally come to PC in particular, because that means I can write about it here. Good! Because it is extraordinary.
Ignoring the brilliant new battle system, Remake Final Fantasy Vii always felt to me about a more celebration than expecting any meaningful meaning. But if it was a party, it was a party. A year -end office society, where no one really knows each other and everyone stands awkwardly around the edge of nodding at Coldplay. But Rebirth is a complete Riga. Cloud is sweeping his butt photos on a photocopier. Barret is the wrestling of Cait Sith and CID at the same time. Yuffie is scratching the fat lines of the ground material out of the Chocobo mine. It expanded and crammed with joy that it threatened to collapse under the weight of its own maximumism, and was still built on the basic principles of combat, discovery and sub -mission that it stood straight.
I am a mark for Final Fantasy 7 in many ways. I cannot hear even the first notes of half of the songs on the background music without focusing. But Rebirth reminded me that developers may feel exactly the same as I did. Again: Memories. Like the recent remake of Silent Hill 2, the feeling that all people who work on the rebirth never take the gravity of their mission is to be touched and strong. Unlike Silent Hill 2, the group here is not afraid to disturb the classics in ways for rebirth to become a real feeling of its own identity. As a complete, independent story, I’m not sure if it is necessary to work: it’s very similar to a middle chapter. But being a complete game, it is one of the most luxurious and sexy role -playing games I ever played. I did not smile much for many years.