It seems that every “healthy” game is a star or an animal overcoming. Little Rocket Lab? Stardewlike. Each piece one? Crossingbut animals. More specifically, it is Crossing Animal but your main character Chibi Fox specially runs a store, repaired and painted objects to sell while maintaining cleanliness and outside factories. If you can’t have enough uprycling in the trash, this is another thing for you.
Each piece – the trailer announced
https://www.youtube.com/watch?v=_hlv4pbo6im
Against its cozy vibes, the press release threatens an IOTA challenge for your management. “If you think this will be a walk in the park, each piece will go to you,” it said. “Every day you will need to clean your store, attend anyone who needs help, then throw a series of things sold and see if you can make a good profit. Being a good Samaritan is great and all, but this fox needs to put food on the table!”
I am in the end I can’t lose my store for debtors, but maybe I was wrong.
In my opinion, I presented a healthy snack presentation and wrote this article and three other stories, representing the most interesting news and games present at the program in my opinion. To make some judgments on the pitch: All these games seem interesting to be interesting to play, but they are all very derived, all riff on the same or three core concepts. It is tired. Obviously the other types or tones of the game do the same, but this is less than “wow, there are many games about shooting” and more “WOW, there are many games about specific actual weapons shooting, in a modern military scenery, with a sniper in desert.” Even the dialogs seem familiar.
In a way “Animal Crossingbut” is a generous way to describe these games, because at least it requires one “but”, showing some innovation. I am not sure if it’s the case if I compare each piece with the trash (on Steam in early access) or any other store sim in recent years.
I hope I’m wrong. Each piece was the target of release in early 2025 on Steam.