The Path of EXIL 2 patch makes the looting significantly more useful, with the next updates planned for Dodge Rolls.

The Path of EXIL 2 patch makes the looting significantly more useful, with the next updates planned for Dodge Rolls.

Goblin’s Bonanza Path of Exile 2 was released to the Access Access last weekend and Gear Gear Devs games removed some of the large patch notes that sketched some things they have updated, or what they planned to update in a future patch. Things like Rolling Dodge, checkpoints, items, currencies and other things I cannot list here because the introduction of this article will expand and appear in a range of rare shoes and bones, maybe with strange purple Rarity swords.

Among the first things in the agenda, Dodge Roll changed to respond to players disappointed with the frequency of trapped by monsters. Once done, these adjustments will turn OL ‘rolls into a better tool to sneak up the troublesome monsters, and even push small creatures like beetles adorned in Keth. This does not mean that you will never get stuck – there is no stage through monsters – but developers say that changes mean you “can overcome the smallest gap”.

For test scores, they are taking action to save you back to the points you have discovered. In a future patch, you will be able to move to other checkpoints and the test scores will be added to all the entrances and exit of the areas for easy moving.

There are also some changes to reduce items, because players feel that the game is not useful enough. The developers say they have to “be very careful when adjusting because it is difficult to reduce drops if we increase them too much”. So this is a quick explosion about what they have deployed now:

  • Kill rare monsters has been done better. The reward should be naturally expanded when you reach a higher level, with rare monsters the opportunity to have more modified tools when you progress.
  • Losing money has been cushioned largely. For example, the reduction of trajectory royal trajectory has been increased by about 40%and Gemcutter’s lens reduction has been increased by 500%.
  • There has been a significant increase in the value of all prefix maps.
  • “Unfortunately” protection (when a boss reduces bad spoils) has been increased, so no more than 50% of the unique monster drops may be gold. The “Act” and “map” owners will also reduce at least one rare person.

For a final prosperity, a patch of exile road 2 will add more rareries to the final map.

If you want a quick summary of the changes that are directly now, I recommend you have a glimpse on their official patching notes here. For all changes as planned (with changes that have been implemented), I also propose to deepen this official forum topic. If you are completely new to the game, then this is the classroom guide of our beginning of exile.

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