Everyone loves a good fairy tale, but I’m sure you can agree that some types of twisted on a Grimm brothers are a bit too much, so how to do a game based on folklore from Normandy? Carimara: Under the absolute exact limbs, one is described as “Short and scary fairy tale” has a view of it where I can easily imagine walking around its world and think “cripes, it smells a bit here, ‘ey?”
The game concept is also a strange thing: you are the official Carimara and your entire goal is to ward off a ghost by answering questions with cards. How do you get the card? By searching for different objects, people and concepts seem to be around this disturbing world. It could be something simply like an fish egg, or a scary old lady, there are many things you can find, but evaluating from the trailer that the people you encounter may not care about it all.
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Carimara’s Steam page is properly detailed, in addition to its overall mysterious vibe, but it seems that I will have to see the appropriate cards to receive certain feedback – although there is no doubt, this will not be an easy task when everyone seems like a scary person.
I really like the way Carimara is looking for, according to the Bastinus Rex developer “almost all the structures and sounds are created and come from the photos or recorded from the rural French countryside” feeling like a really good contact. It has a lot of textures for it, really reminding me of Felvidek in some ways. In addition, it has a time to run 30 to 60 minutes beautiful and short, so I want this to decrease on May 22 – you can want it on Steam here.