Whoever can say what has made Ubisoft change their thoughts on supporting Steam Deck for Assassin Creed Shadows, the sneaky Samurai who was quite good that previously announced his intention to go without. Perhaps a senior executive director, visiting his family to invite them to travel on a spare yacht, causing his freezing heart to melt when he saw a granddaughter of a granddaughter holding a steam OLED floor in her wonderful hand. Maybe.
It works, is the main thing. And works well-in fact, very good, considering not only the previous rejection and the 11th, but also the high PC system requirements of the game and at least search for a partially compulsory rail. This has the cost of the quality setup menu that is seriously removed and you still need to log in to the Ubisoft Connect account even if you own the ball on Steam, but there is no doubt about the verified state of the steam deck verified.
Assassin’s Creedeses previously only earned a playboy that could meet Valve’s verified criteria for performance, because the demand for simultaneous installation and login for Ubisoft’s launcher will interfere with its smooth operation on Steam; Assassin Creed Mirage is the most recent example. However, Shadows has a type of Ubisoft Connect Lite built immediately, so you can only start running from your Steam Scok library as usual, synchronizing the Steam and Ubisoft accounts in your game and your way. Ideally, it doesn’t need all billions of people, but still an improvement. In addition, you can use the desktop and lutris mode to install Ubisoft Connect on your Steam floor, adding it as a game that is not a game and started from there.
After running and running, you will see that the first-class graphic screen optional screen in any game for the deck is provided with a supply-efficiency but a small part of the settings you will receive on a Windows desktop. Ubisoft did not answer my queries about whether this was intentional or not, but it was the same as you were playing on a steam copy or a connected copy, so I guess it was like that.
The complaint about this seems petty, in some way, because the honest work is clearly put into the darkness running on the Steam floor against the odds. But I am not too interested in establishing a precedent for developers to create separate and deprive the ‘versions’ of their games; Even when the consistency of the hardware of the deck makes a ‘fixed’ installation in a console style more easily, Shadows also proves that a lot of detailed and individual settings can be increased from the lowest to the highest without affecting performance. There is no clear benefit to take that flexibility.
That said, it is better to have a good game with some options rather than a game that cannot be played with download. Assassin’s Creed Shadows is before. These are the settings I like to use, basically, recognized as default, economical for the designated upgrade set as FSR instead of being left on automatically.
Assassin Creed Shadows
- Raytracated global lighting: Indicator
- Premium type: AMD FSR
- Minimum dynamic resolution: 25%
- Maximum dynamic resolution: 75%
- Those who strengthen strength: 0.25
- Create frame: Turn off
They keep the darkness running, most, at 30fps impressive consistent. There are several decreases below, but there is no water drop or stuttering, even in busy or most surprising settlements in all – hiding place. This central area is the only part of the game will not allow you to disable rails, but credit is due: RT effects based on software, in Ubisoft’s home not anywhere almost demanding rail based on conventional hardware. Once again, you can get some drops, but the darkness can be played on Steam here because it is anywhere else on the map.
I also do not have any problems with the text that has not been underestimated or awkward control, so it is also suitable for the external hardware of the deck. Those controls are also part of why I leave the frame. See, you can activate the FSR 3 frame gene for more smoothness, with enhanced frames of 45fps. Unfortunately, it can also be reduced to about 33-34fps when the screen is busy, disabling benefits, while overcome the ability to meet the control under the whip of the input delay. Most switches and switches can increase the speed of 50% with a decrease at least once, but I personally want to have 30fps more suitable without extra slow.
At least all new technologies in Shadows have not seriously enhanced its sluice on Steam’s battery life. Playing on the Ubisoft Connect version, with the screen brightness and speaker volume at 50%, Shadows has run my original LCD card from full to flat for 1 hour 22m, only a minute than Mirage. I doubt it can be improved, such as by reducing the screen refresh speed to 40Hz – you will not need more than thirty of these Hertz anyway.
Of course, the sub-90 minutes is at the subordinate of the deck of the deck in all cases. But that is the same for the course that Giga-Fidelity’s AAA games, and it is a corner of the PC game that proves to be less interested in the compatibility of the Steam floor every year. Kudos gave Assassin Creed Shadows, then, for efforts.