Because the surrender time is a stealthily filtered dirt, we are hiding in the darkness of Metal Gear Solid V

Because the surrender time is a stealthily filtered dirt, we are hiding in the darkness of Metal Gear Solid V

There is a moment in gaming history when it looks like all the games will give in the most boring color that can be imagined: brown and gray. Resident Evil 4, Fallout 3, Gears of War – all great examples of irritable visual style. This reaches the peak in the Clive Barker’s Jericho, a shooting game that is difficult to treat, feeling like the color settings on your screen have been banned. I have heard this called “urine filter” and often lamented in the industry. But it is always a stable choice, intending to add a bit of irritability to the world. And at least one developer is reviving “stains” as an art. Because the surrender time is a very brown stealth game, taking a lot of inspiration from Metal Gear Solid V.

“A man’s journey through a deserted landscape, carrying a mysterious box,” the website of the spoken game. “He is motivated by a purpose he understands. Crawl, bent down, sneaking and shooting your way through the end of the world in this stealth action game.”

What translates is something that looks very similar to MGSV: Zeroes ground. You will be able to bend into the mud in a panic moment, and tag enemy with thermal glass. It is still the first days, evaluated by different social media posts of the developer. But there are some scenes that combine the prototype and reconnaissance that you will do.

Cover photo for youtube videosWhen surrendering – prototype game

See on YouTube

For all that brown, you can see some inspiration for the palette in a series of retro games posted by developer Merlino Games (also known as Antonio Freyre) including Max Payne 2 and Star Wars: Shadows of the Empire.

Freyre has created a few other games, mainly the “minimalist and funny and fun game, including Chameleon’s Ragdoll Punchin ‘, as well as without the sun to worship, another stealer looks like SPLINT Cell but actually, we have said” about the importance of art “. It certainly has some very crispy pixel structures. Mmmmm.

There is no clue when this latest stealth effort will be released. Because the surrender time does not even have its own steam pages – it is an early development. For Stealth fans, it may be defeated by the Konami Remake Metal Gear Delta’s punch, but hey, it’s not a race. It is a mission to penetrate on the spot.

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