No wild in Monster Hunter Wilds. Instead, Diorama is beautiful. Animal systems can be more intense than ever, but the flora is a plastic aquarium. You are interested in every new environment with the miracle accurately once, then apply the hungry eyes of a Loot Kirby-Esque inhaler. You turn off Seikret’s automatic car just to feel the wind in the hair, then realize the freedom that it brings almost similar to the freedom you have to stand up and scratch on the bus.
Brendy wrote: “You don’t talk to the landscape of Wilds like you are in your wild breath or the darkness of her -Lo -se”. The conflies “reduce the lush and curious environment for a versatile Gumbo of the matrix code and the button prompt”, Edwin wrote. It is about the recent bums, writing I. For all their honesty and artistic orientation, these creatures are many layers. Saving strange mushrooms or useful stone slides, there is no reason to interact with them in a way to strengthen their trust as real places.
Therefore, Monster Hunter Wilds is not wild. But wait, who is this?! Someone that each piece of modest wood represents a cornea of the capabilities and makes sense that you can actually smell your own bark, bamboo and armpit bark? Henry came to see us!
Monster Hunter Wilds – Trailer launched
https://www.youtube.com/watch?v=a_WNFT4J6QI
See on YouTube
Wilds’s artificial ecosystems make me imagine an alternative script, like the kingdom: Henry of Deliveryance 2, you start nothing and have to fight for every inch, forcing you to get acquainted with wild people instead of just treating them as a platform for Monst Bonking. This is obviously not realistic and opposed to the real interesting parts of Monster Hunter, but because Capcom himself felt suitable to spend millions of dollars and many efforts for a tedious, tedious story also opposed the interesting parts of Monster Hunter, I felt fine about that.
When I say fighting for each inch, it starts with your armor and weapon. You get a knife and a pajamas. You will need to stab in a tedious way and gout many small monsters just to get a basic weapon, and you have to wash pajamas on the river regularly or big monsters will sniff you from another postal code and access to chew you. If they chew you and you do not bandage the wound, you will receive blood parasites next time when you go into a river. Blood parasites gradually consume you from the inside until you find the exact herbs to create a poultice. Herbs are covered with another parasite, worse unless you choose them in a storm. The thunderstorms make you blind.
In addition, there is no home basis. If you want to relax somewhere, you will tauntaun-ing your way into Ajarakan’s intestines. If you want a frying pan to pour honey into fried lettuce, you must steal it from Wudwuds. To get honey, you need to fight bees. To find the bees, you must monitor them through bushes and raws, pay close attention to the signs of regular pollination. To recognize signs of pollination, you must spend many days studying botanical books. You have to steal books from Wudwuds, who also have guns.
Okay, that’s enough. I really don’t expect or really want even ten percent of these proposals to become a reality, but I feel like accepting even a percent of their spirit will make it a more interesting time. Can start with some types of monitoring at least? As now, Wilds feels like a silly reduction case: fighting streamlined and shorter hunts are great, but creatures feel less than beautiful movies. I often oppose pushing survival game systems in all holes, but a few nods about that kind of experience will help these wildlife earn their names. When it stood, I felt like I was exploring the most beautiful corridor in gaming.