Early access assessment of inzoi

Early access assessment of inzoi

I, like a lot of colleagues born in my 1990s, a giant Sims girl. I spent hundreds of hours when I was a teenager and young people who made the people I know, the characters in the programs I am obsessed, or the original characters I want to test, and diligently follow their paths and ambitions. I played it as a traditional life sim and I also participated in all the strange legends, Scrappy. I played with all frauds and problems and I, of course, put my Sims into the pool and took the ladder out so that they were forced to drown.

Trying as I could, I could not grasp any emotions in the inzoi, the Krafton’s early access life simulation process that I often did not compare immediately with another game if it did not ask it by lifting all its designs from the 25 -year -old series to determine this genre. At first, the navigation of the zoi was shiny, light, my model was around the shiny, light and perfect world, I was afraid that I was simply thirty years old and the change in my heart was withered with time. But in the end, I have to emphasize that it is not me wrong. Inzoi simply has terrible vibes.

Starting from where you have to start: in the creation of the character. Zois, the characters can control the game, are displayed in minutes, the valley detail is a bit strange. Everyone is completely beautiful, with perfect skin and hair, and God forbids you to be a fat man. You will have to choose between a male man and a female body, and although you can then place the gender of Zoi as male, female or not you, you will still be locked in a lot of luggage that those types of body implies. You cannot have a beard on the female body for example.

In short, for a life simulation, you can only simulate a plastic life, which has reduced life. Sims also have limitations, but its animation style gives it more time. Inzoi’s photorealism implies a world close to ourselves, and therefore its decomposition between possible and cannot feel more accused. This is not only true for the creation of the character. When you get a zois job and are ready to participate in the game, there are many things to do: Building a career, skills and interests; Explore the world and visit the locations; and navigate relationships with other zois. But each of these is just shallow.

Occupation, skills and interests are developed simply. Your zoi will have a set of ambition and overlapping drives to motivate you to choose something of the options. For example, Eddie Jenkins, who wants an excited life, is a fun and fun explorer, and the value of achievements. These things probably affect the automatic ambition to become a gym star, so I take him to work.

The gender identification options among the characters of Inzoi.

Image credit: RPS / Inzoi Studio

First, he wants to buy some gym equipment at home, and then use it three times. This is easy enough. After that, he wanted to read 10 exercise books and increase his gymnastics to six. This takes a few days to read stably, and because reading also increases the score of skill, there are not many other things. After that, he spent three days to carry out the extended programs to fulfill the entire ambition by reaching the level of physical level of ten. The whole thing can take a week in the game and may be a real time.

Of course, I may have spread this to other activities, but everything else felt very difficult. Eddie works as an amusement park for three days a week – this is considered a full -time job – during that time he walked and walked around the walkway, loose interaction with the automatic sales machine.

His roommate, Helen, a journalist, sometimes turned on to ask how she should proceed to work in an article. Twice in a row with a few days of breaking up, she discovered that her editors had become something shady and received a reward to call them out, but the amusement park did not seem to have any equivalent speed. Eddie walked around. He has a vague gesture in the barrels. Sometimes, he, like all Zois, has a fleeting desire to do something different, such as going to boxing or talking to someone about his achievements. This changes his mood, theoretically makes it easy to perform certain tasks, except for all tasks that are not friction, so in reality, it does nothing.

A conversation dialogue in Inzoi.

Image credit: RPS / Inzoi Studio

Eddie’s invisible work in the work expands to any interactions outside Zoi’s house. Inzoi is proud of its open world; I can walk around like a zoi and the one who looks at everything, I think. But I don’t know why you want. Inzoi does not seem to think that it is worth it: if you really choose to go somewhere, your zoi will jump on the bus or into a taxi and the world will be replaced by the load screen. These areas are where a self -control story must open for creative players, if inzoi has scaffolding to support it. It is not. You can interact with the objects in these locations a thousand different ways, but they all feel invisible as making 72 hours pullups without rewards.

One aspect capable of containing some creative sparks that I hope is the construction mechanism. I have never been good at this; My Sims lives in ugly, ugly houses covered in a wallpaper and cheap paintings. But I remember the possibility of bowling playground carpet and strange, funny sculptures, and inzoi will allow you to put a GIF a circle of fireworks on your wall and a ice cream truck in your garden, which I think is important. (Of course, any built -in house you move your zoi into Will, of course, will be carefree as if cut by cutting even though it is not a sterile interior designer, so I have no doubt, players can create these types of houses if they want and have the skills I do not do.)

A woman standing next to a parking meter on an empty street in Inzoi.

A top look of a modern house, where a character sitting at the kitchen table in Inzoi.

Image credit: RPS / Inzoi Studio

Finally, can know other zois. There are a series of options that you can tell other characters, from peppermint chocolate to mental health. Some of them are really bizarre, like when Say Say Your Soul chose you, or saying, life is just a class of a dream. ONE much Among them felt like this game was written by the worst people on LinkedIn: Each zoi was obsessed with AI, cryptocurrencies and the stock market. They all want to become influential people and constantly think about social media data. (The game has not been properly localized, with many remaining Koreans and some broken chains show hanging HTML cards.)

It is almost impossible to leave Zois and also build the social life you are aiming for, because they will insult people when releasing hats and ruining whatever you are doing. And not only offensive. At a time after I changed from my wife in a couple I had just taken to spend a few minutes talking about how much she wanted to divorce, and she immediately texted her husband that she thought that everything was going on amazing these days.

A menu announcing that you have achieved the ambition of level 1 in inzoi.

A menu to choose

Image credit: RPS / Inzoi Studio

I can actually continue with all the ways that the vibe of inzoi is simply not good, but this is a last game: the whole game is wrapped in the meta layer like this Assassin, where you are really controlled (?)

This only thing that makes the game is to add a veneer of the company’s lifeless to everything. In addition to the scary faces and perfect body of every zoi, their obsession with becoming influential and meaningless achievements as an alternative to opportunities to find real stories to tell, it seems that the only thing I am simulating is a life of a company. And, to be honest, I found that an insult to every strange teenage girl who had experienced the weekend at Sims was burning their family to the ground so they could seduce the harsh reap.

This assessment is based on the early access evaluation code provided by the developer.

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