Endless legend 2 is all that I love about 4x best in 2014, but on the map constantly changing

Endless legend 2 is all that I love about 4x best in 2014, but on the map constantly changing

Legend has it that in the 12th century, King Canute brought his throne to the coast and ordered the tide to go out, thus really proving all the toads in the court that in fact, he was not the almighty God. You do not need to order the ocean to urinate in endless legend 2: It has been withdrawn. But not from you.

During amplitude 4X strategic game period (the first disclosure of the studio since they acquired their independence from SEGA) Tide Tidefall’s mysterious events made the surrounding water plummeted and revealed a new, rich hexagonal terrain with dunes and other accents. A world map begins as an Earthsea style archipelago gradually becomes a collection of appropriate continents, with more opportunities to meet and surpass other factions, and more secrets to explore. It was a seasonal development of the first endless legend, and the beginning of an answer, for what co -founding Romain de Waubert de Genlis described as a classic 4X challenge: Keeping players interested beyond the first game, once every last debris was revealed.

With the water, what we are trying to achieve is to answer a problem that 4X games have most time, he told me about Videocall. First X discovered, tend to be a XX person you love when starting the game, but obviously you don’t have it at the end, because you have discovered everything. We still have some problems.

A widespread coral spores spread purple polyps across the surrounding desert and grasslands in endless legend 2

A part of the leadership dialogue in the endless legend, with the units that can be seen and a mysterious destruction.

Image credit: Shotgun hooded hors / rock paper

I played about a hundred times of an endless preview of Legend 2 and I could confirm that the tides made everything attractive, although I still decided how they changed. Playing initially as a relative of Sheredyn, an expert faction of Greco-Roman mechanisms, all of them developed too much in exchange for the spiritual pigs, I established its capital on the peninsula, transactions easily access resources to protect. Always want to put my back on the wall, me. A few dozen later, the waves shrunk to reveal a cosmic dungeon of Dunge, ready and wait on my beach to plunder my heroes.

It refreshes the experience in the same way as the age transformation among humans 4x history of AMM (and Sid Meier VII’s civilization), but it is more satisfied in terms of concept. And eye -catching. The balance of erosion and new opportunities arises. The surface of the seabed and all types of ski strange gives light. I am still looking for all variables, but tides also play the strengths and weaknesses of the factions. For example, a series of cultural warriors who love passive harmony, who can create mapping bricks with self -spread corals, acting as a feeling of sensory and a sleeping agent that bends other citizens as you like. If coral tiles are an ocean brick, your units can go on it, so the sneaky coral reefs have the advantage of mobilizing while the waves are high.

For all of these things, I wonder if the true draws of Legend 2 will be more silent, more realistic for the game in 2014. It has some familiar strengths. In the heart, this feels the same, gracefully imagined 4x with a Florid role -playing game search engine. Speech paragraphs, more than when your settlements are expanded and you meet other factions. The core resources as before: science, production, food, influence and magic dust, plus strategic or strange resources are required for certain works. You will specify pop for different types of resources, and meticulously assemble the districts on the hexagonal shapes around your city center. There is a choice of regular units, disposable and not dead heroes, people with skill plants and equipment slots. And there are ordinary small factions with unique units to destroy or pacify and stir into your cultural hot spot.

A screen mission screen in the end of the 2nd legend, displaying three story options with different rewards.

Image credit: Shotgun hooded hors / rock paper

All are organized by the usual lush sci -fi art of Amplitude, it goes down extremely smoothly thanks to a zoom of mouse wheels, 3D geographic transactions for a flat map that is easier to digest. The choice of an ocean planet has allowed a funny spread, the color of Vandemeerian and more detailed and special city models, with the prosperity of a water factory of a farm. City management screen is more complete and less spreadsheet, with portraits instead of symbols; I look forward to the debate about the forum’s interface better.

There are all types of adjustments and transparent Twiddles. Influence, for example, can now be spent to invade the hexagonal shapes beyond the wall of your city and put them into folds. The biggest amendment of all, so far, the battles no longer see the unit actions that take place automatically as a group, with players who issue orders over time – instead, you move them one by one. They were a continuation of mankind, he explained De Waubert de Genlis. Therefore, from humanity, it’s no different – it is an improvement in factors such as animations, details here and on combat units. But from endless legend 1, that is great improvement. Because of endless legend 1, I love this concept [of the battle system]But half of the people who love it, half hate it.

I am not a crying group, myself, but the endless 2nd legendary system feels like an improvement, allowing you to arrange your teams more easily on bricks to create buffs. The factions have similar types of units, but are unique to the level of both individual and tactical chemical skills throughout the army. For example, the units reach an attack when one of their quantities is protected. Swarm a turtle coral formation seems to have been left behind, and you are feeding counterpart aspects. Sheredyn’s Kin is more frequent in their tactics: it is all about locking the enemy with shielded walls and sending it to an archer and cavalry.

A dialogue between a leader and a henchman in the end of the 2nd legend, in the context of a solid city.

Image credit: Shotgun hooded hors / rock paper

I suspect it will be much more controversial than the fighting system of the first game, but it is clear that the endless tide mechanism of the end of the second makes me wonder if Amplitude whether the oceans will increase, as they do when you melt the ICE Ice in Sid Meier’s Alpha Centauri. If more terrain preserves curious factors, removal it can cut through the familiar ending when having to rule a large empire. Personally, I really like to play 4X with precarious and excited geography as, saying, the dangerous sand beaches of the ancient people of Ubisoft, from Dust.

Sadly, it is not like having anything quite impressive in the store. “We discussed at first, yes [the sea] Reftered and returned, De De Waubert de Genlis told me. So that’s why we think, ok, let’s go in one direction. In general with our games, we try not to take anything from you. We always try to give you something. ”

I am quite sure that this is exactly the thought that the old Canute Legend is thought to be not recommended. Players are not gods, amplitude! Let us get wet. Let’s think about the hunger of the sea, instead of returning to the ocean as a gift. However, De Waubert de Genlis has warned that there are more events rather than currently meeting the eye, and the underwater motion can change when the endless legends 2 proceed to approach early. There are some interesting things happening on the way. Water is definitely the center of the player’s attention, and there are many things that can be done around that.

Leave a Reply

Your email address will not be published. Required fields are marked *