Even with the required ray traces, Assassin Creed Shadows is the blockbuster performance is done correctly

Even with the required ray traces, Assassin Creed Shadows is the blockbuster performance is done correctly

Although the Assassin Creed series has become an eye -catching, smooth poster for AAA Bloat and redundant, its recent versions have understood the need to keep the accessible hardware, never overcome the favorite effects to disadvantage performance. Therefore, the shadows of Assassin Creed added a mandatory ray to the reconstruction of Japan that can make it like it is becoming scam.

In fact, it is completely a trick of light. It turned out that the darkness was not anywhere almost expensive, such as the RT champion Indiana Jones and The Great Circle, and was really a fairly convenient PC port in general, wearing Kabuto-Toe clothes in custom settings and supporting upgrades to provide lower-class rigs.

It will still check your PC bits if you have a higher resolution And All the bells and horns are intuitive, but play fairly with Assassin Creed Shadows: It can be adjusted and turned into something that runs well on any modern system. Including, as promised, Steam floor.


Naoe took an enemy from behind in the darkness of Assassin Creed.

Image credit: Stone paper pistol/Ubisoft

Assassin’s Creed Shadows System requires and PC performance

To be sure, both the minimum and proposed specifications have increased from the days of Assassin Creed Mirage. Expanded, too. Just look at this Bonafide spreadsheet of a list of specifications, this is a clicking job up to Enlarge if any:

The minimum and fully proposed system requirements for Assassin Creed's balls on the PC.

Image credit: Ubisoft

The abundance of requirements focused on RT, as well as the clear conflict of Pre-RTX graphics cards, is a quite unique way in which the ball actually serves its ray monitoring. In particular, although it cannot be fully disabled, can be left behind for most parts. You have the option to make the whole world of global lighting and special, but there is also a setup that has only traces in your hiding place, a separate self -built center. The quality of these effects is low and you will also move from intensive rays, based on hardware that we are familiar with the RT effects based on software, exclusive Ubisoft, can run on GPU GTX 10 GPU and Radeon RX 5000 stronger. I do not believe that this global lighting is essential for hiding places like a thought game, but this, the system works.

After a dozen runs, although Shadows’s benchmarking tool – seems to be spacious for real game performance – those system requirements also seem reliable. At the end of the 1080p scale, GTX 1070 averages 36fps that can be played with low pre -settings, FSR upgraded to quality mode and only RTGI on Hidout. That has become 30fps at 1080p indigenous, although I stick with FSR to help avoid any extra drops in the open world and to help deal with an unprecedented hiding place.

The newer budget device is better. My RTX 4050 laptop actually wears a skirt below the minimum requirements, has 8GB of ram, but at 1080p with a quality DLS, it still reaches 40 frames per second with an average quality with the diffuse RTGI is turned on everywhere. Convert it to hiding place only raising the average only to 43fps, an impatient sign that the higher ray search option is not really demanding.

Yasuke plundered an enemy while taking him into the air on his sword in the darkness of Assassin Creed.

Image credit: Ubisoft/Rock Paper

After that, there is Steam floor. This is a little strange, because when it was started through the Ubisoft Connect application, Lutris-I could not say now if the other original Steam version found that almost all the missing and display options were missing, replaced by a very simple version that only allows me to encounter dynamic values. I contacted Ubisoft to ask if this was intentional. However, any installation on the Steam floor is default, 99% of the time it runs at 30fps stable, earns a shadow of a craving verified state from the valve during the process. I like a set of image options but it is not bad, because Ubisoft himself warned that Steam will not be supported until last week.

That said, it paid to show some restrictions when tangled with higher quality. Back among desktop computers, RTX 4060 can record 47fps at 1080p indigenous on average, but increase to Ultra and decrease to 27fps. RTX 3070 works similarly, with 29fps at 1080p/Ultra, a combination of high and DLS in quality mode to achieve 53fps is comfortable.

Ignoring a generation, RTX 4070 Super shows more horsepower (and NVIDIA’s ray tracking optimization) can be helpful: It averages 55fps at 1440p/Ultra with quality DLSS, once again lending to the system requirements, putting this GPU into “using the same settings, it can also manage 42fps well at 4K speed, even if this type of rez has this rez tab even stronger. GPU is listed “RT Extreme”, RTX 4090 of NVIDIA, certainly pulled 69fps with extreme and quality DLS – although if you want to save a few hundred quid, RTX 5080 has made 56fps on the same settings, plus 61FP with DLS reduced to equilibrium mode..

Naoe overlooks a lush valley in the darkness of Assassin Creed.

Image credit: Ubisoft/Rock Paper

To make it clear, all those extremely quality tests include global lighting monitoring transparent rays, so they can easily score higher points if it is simply exposed to the place of refuge. However, I will not say these are bad results, especially because the available quality settings requires less, meaning older and slower PCs are not left behind.

In what feels like confirming the delay of darkness, it also has a technical stability that is often missing from today’s monster budget issuers. When I play normally, I did not witness any stuttering, nor the model and the wrong structure sent some of Assassin’s beliefs in the past. There are many specific amenities of PC, such as ultrasound support, an adjustable and similar fov. It was a big old game, so I would not claim it was not 100% fault of faith, but from what my eyes and my fingers saw and felt, the only real complaint I had was many cuts that were locked to 30fps. That’s it. Perhaps many games should be delayed twice?


The two main characters of Assassin Creed Shadows, Yaoe and Yasuke, standing together in a warm room. The text at the bottom of the screen reminds the player to choose between two characters.

Image credit: Stone paper pistol/Ubisoft

Assassin’s Creed Shadows instructions for the best installation

Another technology victory for Shadows is that its lower settings really don’t look bad at all; Comparing Ultra and Low, saying, some types of convenient screenshots, and it takes some time to detect a difference (outside someone has brought a 16th century lawn mower to a low and medium level).

However, you can still leave many individual graphics on, because many of them have only a small impact or absolutely no existence to performance. I tested each one on the RTX 4060, trying to improve 27fps with only that extremely extremely score and nearly doubled that average by cutting a small part of the available options. This is what I have solved, and what I recommend you try, at least a starting point:

  • Type/Quality Upscaler: DLSS/FSR on quality
  • Movement fuzzy cannon: Turn off
  • Raytracated global lighting: Indicator
  • Raystracing quality: Medium
  • Quality of glossy: Medium
  • Virtual structure: Medium
  • Hair: Player
  • Everything else: Ultra reserved equivalent

As usual, the largely frames are issued by upgrades that are too valuable to go without, even at 1080p. Among the common quality settings, glossy quality, virtual structure and hair strands so far the most effective person, although I have found their average converters to run as fast as it is, so there is no need to eliminate them even more. The disabled hair players also bring to Naja Naoe in a completely different way ‘, but … I don’t know, it seems strange?

With a little regret, I will also suggest that most of the GPUs will be best with the traces of rails that are disabled outside the hideout. I like these effects, especially the diffusion setting + popularized improvement of reflexes and will introduce them on more advanced PCs. However, again, Shadows looks lovely without them, and its large Samurai and Samurai fights are more beneficial from the smoother frames and lower input lags than them from the extra visual pop.

Talk about input lag, create frames – in the trio of DLSS 3, FSR 3 and Xoss 2 – available in exchange for a small bow. It seems good in terms of visual, especially DLSS 3, with no mental problems in motion. However, to avoid that slow feeling to aim and move the camera, it is only suitable for deploying when you are at 60fps or more. When used in placing improvements based on traditional display frames, because Monster Hunter Wilds recently proved that it did not work.

Finally, these optimized settings took my LIL ‘RTX 4060 from 27fps to 50fps, with dozens of individual settings that still look extremely best. People closer to the minimum specifications may want to consider reducing the quality of the shadow and hair, but in general, the new luxurious graphics of Assassin Creed is not scary.

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