The update of World of Warcraft (D) will be released tomorrow, February 26, 2025, as part of the prolonged MMO war during the expansion period. It added a complete underground city with nickel -plated palm trees and cartels, a new raid, a new four -tunnel dungeon, PVP arena and a series of smaller system adjustments. I didn’t play Warcraft’s world, so when Blizzard knocked on the door an interview, my reaction was a blend of being caught in a historic class and accidentally asked to ease a bomb. But weakening (D) does not have at least one additions that a Azeroth tourist as I can understand: cars.
The Tinkers of the sabotage has made something called Drive, also known as dynamic and revolutionary improvements for car experiences, also known as cars. The connection of G-99 G-99 is a Roadster Goblin is calling, unlike the previous ground riding on the ground, suffering the physics of Arcade Racing. Unlocked by talking to the inventor Nanny Tudullah, it allows you to drift to accumulate energy to enhance and avoid the problems of the enemy. You can also customize it with different engines, tires and paints. I suspect all of this will provide Forza Horizon or Mario Kart The Cold Sweats, but as the main software engineer can Flores-Garcia explain to me, it is an interesting melody for a MMO based on discovery on Foot, which technology supports back to technologies.
Driving in style with the movie G-99!
https://www.youtube.com/watch?v=FS2LJLSDYLQ
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Undermine’s Greenskin Gaslers truly debt their origin for the expansion of the previous Dragonflight of World of Warcraft, treated players with a series of control dragons. When Flores-Garcia recalls, Wow players bind before this is basically a way to increase the percentage of movement speed. Dragonflight’s dragon -diring – then expanded to general Skylging mode to cohesive – complicated things by adding physical simulation. “It was the first time we started thinking a little bit about our motion system, what we could do,” she told me. “So it was the first time we introduced some physics for our motion – motivation, [so that] You accelerate when you go down, you can strengthen. ”
Skylging was a push between Wowsers, Flores-Garcia continued. “Almost since the beginning of that expansion, it has received such positive receptions from the player. So, now, with the war in us thinking, ok, if we do it like that? But for the ground, must – promote the limitations of what our moving system can do.”
If Skylging has “lay the foundation” for those who sabotage the sabotage, it does not make them simple as for the dragon tire and large fenders. Of all the addition of Undermine (D), Drive is “certainly the one who requires the most technical time”, Flores-Garcia has continued. We have some new challenges, some new things we have to consider. For example, collision, right? Away, that doesn’t feel great. ”
One way Blizzard has solved the sophistication of collisions by designing completely new areas for cars. “When we introduced DragonRing in Dragonflight, the areas for Dragonflight were built around that system, right?” The visual development artist led Gabriel Gonzalez pointed to me. “They are very large, expanded, really have many opportunities for you to make the most of that feature. And I think no less about weakening, this drive system also means that it is really good and really firm in the imagination of the space.
It is not a small thing, adding new forms of motion to MMO for decades is still playing daily by hundreds of thousands, some people with ancient accounts like the game. The potential for the audience’s sadness is great, but Blizzard feels more confident about everything after Dragonflight. “Before Dragonriding, we hesitated even when touching the moving system, because motion is something very core for a video game, right?” Flores-garcia told me. “It is not something you can only convert, especially after 17 years. So it is definitely a challenge, but at the same time, because we have done this before, in the previous expansion, we are relatively comfortable about how we really can push this new system.”
Although the goblin hot bars will still be limited to new areas of (d) at this time, it is likely that the horse -drawn carriages without new horses will eventually catch up with Azeroth, assuming Blizzard can find a collision problem. Perhaps they will add drift function to other wheels, like Horde Mechano-Hogs. Personally, and once again remembered my own relative ignorance, I would be very interested in seeing that Blizzard changed the wider geography of WOW to suit the appearance of cars with reliable physics halfway. I am imagining a player who has been invalidated back to the game after 10 years to discover that all the trails in their favorite village have been Hord’s Tycons. Hmm, perhaps it will be a parallel history too far.
“It is very special for the sabotage, and very similar to what we did with Dragonriding, where we first wanted to see the reaction from the player and feedback before we decided, okay, this is what we really want to keep or expand?” Flores-Garcia ended. “I think we want to have the same approach to Undermine (D), we want to see how the player feels about the system. And then, we can really start discussing if that’s what we may want to expand more, or if we want to continue exploring other types of motion.”