The only sound that welcomes you when booting Eclipsium is a throbbing heart. As people have to encounter reality The game here is that it is trying to panic. “It’s okay,” I decided. “It was just a heart! I had a heart. It was really helpful. There was nothing to fear.” That is, the heart of the Eclipsium menu is really great and sitting, like the eyes of Sauron, on the top of an Obelisk giant. This is a horror, which I have to admit. “If my heart is on an giant Obelisk, I will be shaken properly, I think.”
So starting a bit of Eclipsium’s first disorientation, and basically it just escalated from there. I clearly cannot describe the vibe without ruining the vibes, so turn on the water vapor for the demo if you are curious and, oh, there is a pot, its rustling sound in a way that sounds like it is screaming in my face. Good.
Eclipsium: Demo trailer
https://www.youtube.com/watch?v=ESGUFOTF9V8
See on YouTube
The first thing I actually honed with Eclipsium is the use of the first person’s point of view, and in particular the hand. Your right hand is kept permanently, palms facing forward, as if climbing through the darkness or preparing for a fierce dog on the nose with heel. Your fingers move a bit when you look, and have a scary layer in the hand position that is very similar to what the ego uses for your educational mouse. An idle animation image with you quickly bending it into your claws. All contribute one of the most effective and unique horror game tips that I have seen in a hot minute. There is a completely gap to immediately remind your character to have a physical body, and also lack a short gun.
You start the game in a cabin, and when you discover, your hand will automatically reach out in interactive objects. A ball. The tree screamed. A key. The cabin is warmly lit in deformed orange, and classical music plays are completely sad. I unlocked the door, walked to the forest and came back to determine the size of the cabin. Now dark, the music stopped, and all the belongings have disappeared. You are trying to horror me, right, Eclipsium? You are trying to rustle my shirt buttons, and it is completely active.
Midnight Woods was lit up by the bright red blood sky, and I was lost quite quickly, finding a strange mushroom in the forest, making my vision become faded than before. As usual, I stared at my hand a bit until the effects fade. The last forests offer their largest bonuses: a ax that I used to cut the tree to make a bridge over a ravine. This breaks the ax. When I crossed the tree, I thought back to all the good times I had with the ax. One four seconds is really great, that is. Now I don’t have Ax, and the forest is very threatening.
I will not say what is in the cave I find at the end of that road, but I will say that the atmosphere of Eclipsium is very thick and scary you can cut it, good, a solid ax. Here are some solid oak steam facts:
- Discover on a dozen vivid and surreal environments
- Many films that cut full motion are carefully built
- Visual puzzles and atmosphere
- Hand animation is created in a difficult way
They don’t lie about hand animation, I will tell you that.