At first, I thought that Marvel’s rivals were basically changed the Overwatch brand, in that way was a free PvP hero shooter. And in some ways, it is. The battles are like if you take a MOBA and force both teams to beat your head continuously. Success lies in choosing Spider -Man or Squirrel or Marcus Fenix to wait for them to revive, you jump into a large area to be arrested. Or you push the trolley while the tanky Hulk absorbs ammunition with the biceps and John Marvel remotely snip it.
However, the more I play the opponents, the more it hit me that it is especially a messy, more complex clock. A heroic shooter with a surprisingly polished and seductive amount, but also a person who slipped from my brain like Birdman’s back. I understand why it is extremely popular at this time and I really don’t.
Whenever a game comes and it has a relationship with a big commercial franchise like Marvel, I fully expect it to be a slope. Marvel rivals feel very similar to the result of a company’s yard designed to achieve all keywords. “We will take advantage of the Marvel brand and create cash by creating a free shooting game, all strengthened by a store in the game, Battle Pass and Skins,” when people rub their hands. If you are a Marvel fan, you may admire the opportunity to play Groot and will not care about all the meaningless options. For someone who doesn’t care about Marvel, like me, it’s hard to not divorce it: check the box for NetEase.
However, it is not fair to evaluate it based on its identity, and it is not fair anyway because the game is really solid. Wise presentation, it very Slick, where heroes have a lovely comic style and they jump out of their miniature images with Bespoke animations whenever you hover through them. And since the release, I don’t think I have encountered a server problem, this is a remarkable miracle, but millions of people have logged in. Even the matchmaking system quickly, sometimes it takes two seconds to see another match that has just been completed.
There are even plain and shiny coating on all surfaces of those skindight underwear. The way the characters rotate and mess and the missiles come back. In the guns of the gun. Raccoon Lad’s armor pieces turned out of the small generator he put down. In the Clack of Widowma- Sorry, Black Widow’s sniper rifle when she reloaded the chamber. End of a game and you will be presented with the squad standing in a line, where you can see Everybody Personal highlights with a quick button. Once again, all the ui-minh minh as if with the smoothest, the softest.
So enough about how beautiful it looks, how to make a great opponent? Well, there are 33 heroes when launched, all divided into genres such as Vanguard (tanks), Dualist (DPS) and strategist (medical or supportive). The teams include six people, so you choose your hero for the purpose of capturing and holding goals, pushing a stroller as far as possible, or preventing that stroller from being pushed. As I said, it will be extremely familiar if you have played overwatch.
However, what impressed me when I changed between the strong squad of many opponents, the moves of every hero who was thought well. Naturally, some better or worse than others, but many of them are Indians on the edge also Strong but not really too strong (except for Iron Fist, who can enter the barrel). This makes many of them laugh right. I especially enjoy my time with the Namor, the briefcase of the spear can empower these octopus turrets that he laughs on the ground. Clak and Dagger are also a two-in-one hero, which can be swapped between two completely different characters on the fly, completely twisting their skill from light and heavy to Kamehameh-ing and damaged.
Another opponent for himself is the ability to “cooperate” with certain heroes. Choose a certain combo of heroes, probably friends, and they will have additional passive skills, completely new capabilities or modified capabilities. And it’s easy to see who can cooperate with those in those matches, so it’s not like you need to understand the legend of Hawk tuah or anyone he calls to reap those friends with benefits. I, for example, played with a icing version of Aquas Man’s Octopus tower because two others chose to have sex with their own combo.
However, on another iron fist, I think the Teamup feature can be overwhelmed and attractive, encouraging you to adjust what is probably a better group to support what the end is a worse thing. Normally, I found that if I was part of a group of rubbish, I felt bad when swapping from conga, then caused everyone else to peel off and break the team’s flow. As a person who made these competitive games was too serious, I struggled to understand the true benefits of cooperation and probably needed an additional 1000 hours for the best combo to be screened through Meta. For those who do not value everything, at least I can imagine that Teamups allows you to realize a dream about your favorite Marvel characters fighting together on the Internet, each time a skill.
There is such a large group of heroes making the choice, with many of them are also quite complicated. In the case of each character in Overwatch, most, choose and play, the opponents put a little MOBA into the proceeding procedure. So many times I pressed F1 to give the Cheat of every hero and feel like I need to spend a minute to eat everything. Thor has the entire hammer economy, and even a little simpler heroes like Captain America have small skills to help you operate.
All of this is great for those who want to learn heroes and exploit these complexities for innovations to change Meta. Even so, what I have found is most of my games turn one of the two ways: one, we throw the snow to a decisive victory and I don’t really know why, or two, we are stomping and I don’t really know why. I am sure part of this is only experience, can only be achieved over time with these types of competitive games. However, I think it is also a product of a deep hero group, with all its complexity. When launching 12 heroes, the compact of Overwatch means easy to switch the counter quickly, the feeling of fun and undeniable of the opponents is hindered by its depth.
Another reason why I rarely know what is happening: many heroes are just people who have a frequent shape in costumes, or small animals. Although each of them suffered a red darkness to make them a little clearer on the pitch, they were difficult to determine when there was the madness of Iron Man and Winter Soldier or an angry shark “I will do this right now” and drop some murder bombs from Afar. Seriously, return to Overwatch after a few rounds about this and see how easy it understands, in the blink of an eye, who is and what. It only communicates everything more clearly.
The important thing is, Marvel’s rivals can still be an extremely accessible hero shooting game, a person who allows those who do not care about me about the competition just to hammer and play like Odeon’s frequent muscles as Kojima spend his time to scan 3D. Nothing is wrong in it! In fact, I think this is great. People can only jump in and have fun in a free game that doesn’t even seem to be especially hunted in its micro -transactions.
The more That is, the rivals of Marvel are also a PvP hero shooting game lacking the limitations of Overwatch and turning matches into intangible mixers. In fact, I cannot remember any map name is a testament to this, usually that I have those scenes and points that are remembered. You will not be surprised that I will not stick with the game. And if you are the one after the next competition, I don’t think you will be the same.