Before updating this big content for Monster Hunter Wilds, Capcom offers a new blog from director Yuya Tokuda, more detailed, fragile and shiny. The main theme here is “harder battles”, with the murder of the hot -tempered monster next to the Ray. But there are many better adjustments and other planning, including reducing the use of VRAM will be “very early”.
The update on Friday includes Long N ‘Purple Mizutsune, plus repeat battles with Zoh Shia, formerly a monster a story. There is also a new gathering center, what I am especially satisfied – I remember what I used to call “Austra’s Gung -Ho Trumpetbastardry”. I want to see people and I want to see the lights, and I also want to see the skilled cat chefs.
It is all the ancient soups, so what’s new? First, there is a seasonal event festival of Accord: Blossomdance starting on April 22. These are restricted events that provide new cosmetic equipment, gestures and decorations, with standard flowers as a topic that goes around. April 30 brings a restricted time of limited time, with a free hunt for free from May 7. At least, this is what the text says, the image seems to be contradictory with that. Either way, Raymond is on the road.
Then, at the end of May, there was a ‘Capcom cooperation’, plus additional features. Monster Hunter World has a dante (from The Devil May Cry Series), so I think it is something similar. Obviously, I will avoid all jokes easily about Capcom’s’ cooperation with itself. Finally, there is another big update in the summer, doing so to propose a similar size proposal for the sixth Monst Drop.
Tokuda then went into details of future plans. First: Add 8 hot -tempered Monst in the veins of ARKVELD, with a hot -tempered Mizutsune. “In addition, the update at the end of May will add trained monsters (& Starf; 8) Gore Magala and Apex Predators of each locality: Rey Dau, Uth Duna, Nu Udra and Jin Dahaad,” Capcom said.
Next, there are balanced adjustments on the board, with hammer buffs and corruption Nerfs specifically mentioned. There are a number of quality of life quality mentioned, namely “the ease of items, checking skills information, participating in the tasks of many players and using Seikret; and camera behavior during hunting”. A few moments later, there was also a layered weapon, a prior to the endemic life and “a broader view of the overall game line, including a series of things, such as the economy in the game, balance and other fields”.
Regarding the performance of PC, Capcom said as follows:
The group is continuing to identify stable and improved issues if possible, especially on the Steam version. This will be a process that is going on, where we will aim to take steps continuously in this field and respond to important issues.
Improvements will soon include reducing the use of VRAM and upgrading to the Directstorage version of the Steam version in the 1 -head update 1. They will lead to an overall improvement of our PC player’s stability.
The news is really jubilant. If you are still having problems with performance and/or ugly, I find that changes and disabling models of miraculously working lens modes, although the official improvements are clearly welcomed. Now give me a hot -tempered Jagras. He deserves revenge.