One of my platform video games is MazewORD, the first character of the Aplder Apple Macintosh, in which you discover a Carollian landscape of the blue wall and rainbow snail. I was a young person of a boy when MazewORD was released, and was easily talked about by those who talk about crocodiles floating on the ceiling. Imagine my reaction to a game that you are facing immediately with a Cheshire cat, body, its face is a stain that can only be seen when it charge immediately to you.
I always search for similar games, throw you into a mysterious potential from which anything can appear, with appropriate rituals. Games like Nix Umbra, Death of a Wish and now nothing but this time, a Metroidvania Topdown in which you are a fiery cube surrounded by floating bars, falling into a pixelart disturbance space. RPS reader MR_B proposed it in our topic last weekend and I could not resist the demo test.
The gap above is not entirely a bad vibe, in reality. It has the structure and suggestion of a large design. There are 16 areas divided into underground rooms, with reassuring furniture like campfire. There are familiar activities of the genre such as cleaning a room of the enemy before you can leave it, or choose between three times to increase permanent power in the main games.
However, there are also a large amount of mysterious. Some rooms wrapped around themselves and can only get out of a certain side. Camp fire is not just “access points” and “saving points”, they are there to provide “a sense of wrong security”. There are last Sigils that can be interacted in the form of a scribbled minigame, changing the environment. There are also three gods to find, and the roughness of coherent places. At a time, a despaired voice began to talk to me in the Cthulhu language being trimmed, referring to a distant Obelisk.
The battle was quite skillful so far. Basically, you immortal as long as you are surrounded by floating bars, dissolved when you deal damage and can be regenerated by keeping space – making you keep you in one or two seconds. The bars are also used to perform special abilities such as Fireballs and Aoe Blsts, so battles are more tense and focus on resource management rather than a lot of vanias. The enemy includes horror, sniper and arch.
I have some meanings that nothing but this time will solve the last to become a simple game about site clearance, leveling and bosses of the boss (I broke the demo after I was killed by a robot robot) but later, Steam warned that “you have not seen anything”. Haha, I don’t see what they did there. I wonder if they have a Cheshire cat. I wonder if they have crocodile. ARGH.