Paradox has announced that the next great great holy game of Stellaris’s space strategy will be released on May 5, along with the game Biogenesis DLC package of the game. Later, additional spacecraft lives with citizens, new characteristics and infrastructure, but I am more interested in 4.0 update, which they are building a brand for “Phoenix updates” in that it is aimed at overhauling of performance issues due to other updates and DLC Bloat, while making “instructions and pace of change”.
It sounds almost interesting on the surface like a living spacecraft, I will grant you, but this is a 4 -time game, don’t forget – the mythical Firebird is detailed.
Stellaris: Part 09 | Trailer announced “hope”
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Stellaris 4.0 has been released again in January. Let us start by talking about the promised performance enhancement, which is the result of rewinging many different empire systems.
“Stellaris has many moving parts and an incredible number of calculations made every month,” read the notice. “Many of these calculations are based on others, forcing them to be done sequentially instead of parallel. This makes the game slow down when the calculation increases throughout the game and is especially noticeable in major galaxies – more planets and empires means more jobs, creating more resources.
Paradox is trying to reduce the load of pop systems and work by, basically, the pop group then in the game instead of handling them individually. Trade is another system “has an inadequate high impact on performance compared to the benefits” so they “simplify it significantly and make trade act as a standard resource”. Developers are also seeking to rationalize the way train fleets, although this may happen after releasing the 4.0 update.
As for the new guidance and pace of the game, Steam Post continues that “most of the feedback we receive from newer players shows that Stellaris has become overworked in the early stages of the game, providing a range of decisions and a series of seemingly endless notices.”
They are solving this problem by “reviewing events and notifications to ensure that any interruption makes sense” – which means they give you a choice instead of “completely information”. A number of “complete information” events, including abnormalities detected by scientific ships, have been lowered to notifications “toast” smaller to the side of the interface. Empire leaders will also be less “necessary”, because they plan to merge the first two floors of the characteristics of the leader and reduce the number of levels that you are asked to choose the characteristics.
Meanwhile, the galaxy generation of the game will be adjusted to reduce the incidence of solar energy systems with previous factors that help increase the number of worlds that can be in the maximum you choose in the settings. Of course, there are many systems that are recorded in advance, because Stellaris has become a quintessential paradox of additional utilities that can be downloaded, free or paid.
Paradox is also trying to provide the average game of Stellaris spine by “proposed tasks” submitted according to the Conquer, exploration or development list. These reflect a “concentrated aspiration” chosen by the player for your empire and may be involved in the construction of a Dyson or, the highest level, becoming the supervisor of Galaxy. The veteran player can ignore them, because “they mainly intend to teach new players how to play like you and make sure you will be able to force access to those important technologies.” You will be able to monitor the completed tasks and other efforts on the time of the new empire, found in the case diary.
For the common quality of improving lives, they have undergone genetic modifications in the process of modifying and assimilating species “to eliminate more pain points and make the overall flow smoother”. Indeed, a Dystopian sentence.
They also change the “colonial” indications into a temporary modification tool and allow players to choose the colonial indication and “even” automation when they offer colonial order, so that the game players from the middle to the end do not have to choose between the use of automation and the comfort and the stability of the default indication. Oh, and they also gave the screen design a hairstyle.
Read more about steam. This is the floating part of the iceberg, of course, with the following articles add more pounds of meat to the details that are sketched here. The final change will eventually be a abyss, or my name is not the position of Borg.
I realized that all of this may sound quite dry for new players “Phoenix updates” designed to Woo. If you are one of them, congratulations on taking it to the end of this article – it is a achievement of Dyson spherical size right there. However, I was always fascinated by the efforts to cut and tighten the activities of games inevitable and tired like this. It reminds me of the efforts of civilization 7 to solve the problem of most players who do not complete a game.