In disease 2, you have played a exhausted surgeon, the person between the incision will scramble for a few types of seeds to keep yourself living. In disease 3, developers want you to approach the same town with plague from a different perspective. This time, you are a city doctor who has been well nourished and dressed well, has a pompous attitude and diagnosed minigame that makes him like Dr House of Hugh Laurie rather than the hero Scroungy of a survival game. The 3 isolation is a demo of steam that allows you to try this secondary hero, The Bachelor, and it sets the melody for another trip to the important neighborhood of Ice-Pick Lodge.
Pathology 3: Date of release of quarantine
https://www.youtube.com/watch?v=jxo5_cry-sm
See on YouTube
We received the main idea when the game was announced in October last year. You will be played as Dr. Daniil Dankovsky, a vague and obsessive doctor, who came to Thao Nguyen town in time so that it was destroyed by sand pests, a disease quickly spreading from district to district. In this demo, you relive the fifth day of the epidemic through a reminiscent of an interrogation (this is a frame story that allows the test to re -test the “failure” days – more about it later).
Instead of fighting with a few meters that govern hunger, exhaustion, thirst and infection, the document will spend that day to interrogate the patient, note their symptoms in a CASKBook book and investigate their lives to discover any secrets they are hiding can notify the diagnosis. It is not an annoying epidemic for these patients, but a library of other diseases that you will need to choose and choose when making a final diagnosis. Bachelor’s theory is that other diseases can slow down the process of plague, an idea that brings Burns’s tied immune system from Simpsons. Perhaps it is not the image that the creators intend, but that is really what he thinks, the curse medical diploma.
Review from the demo, this question loop, note the symptoms and cross the town to perform a small detective job, there are many promises. It lends the sequel to a very different feeling. However, there is still a large meter to worry, described as “seesaw” in your mind. This is basically a meter that fluctuates between red mania and indifference in blue. Lack too far into the green indifference will see your movement speed slowly to a heavy cow. To combat this natural decline, you can disturb tobacco and use Strychnine in small doses to go into the Red Red Rit. This regains your faster movement, but too much will be harmful to your health and it can become addictive. The effect of each drug will reduce over time. There are other options to regain the speed of manic. For example, the trash on the street will enhance your revival (and stimulate an elegant internal voice to mock you for being disappointed).
For streets, good. The navigation of the town is not the Wander Worldish of Pathologic 2 open, but a faster access issue when drawing a course on the map of the town. A red dot glides through this map towards your destination, only take you back to the game world if you go through a “dangerous” district or infected. When this happens, you will need to move with your legs, rooting about the medications in abandoned suitcases, trash cans, avoiding the reaching out of the infected defense to help, and create a prototype of the germinus with a wide radius around you.
In riots than armed or powerful men will run towards you and try to kill you on pebbles. There is a bit of a familiarity of not entirely-the doctor-doctor has a pistol, and unlike the Haruspex of the previous game, he cannot give it to a beggar in exchange for a few matches and a little old bread. It is your permanent weapon, if not always filled with real bullets. Keep your gun up when approaching the Reprobates will make them freeze and raise their hands. It was not completely patted the dusty forgotten adventures that I was alive, making a similar trick in 2012. But it allows a crazy attack through fiery neighborhoods. This never needs to degenerate into a penalty shootout, as long as you continue to stop to point the gun at anyone who doubts.
If all of this sounds to you – a pathological Uberfan – like everything is becoming a bit too game and not opaque, errors and causing enough anxiety, then relax. There are still many moments when I feel lost and apologize for myself. Sometimes in the dialogue, the prospect of overthrown completely, and you suddenly say as an interrogator or assistant instead of a bachelor. There are many worrying music, and the same Megalitere conversation fluctuates between Janksome’s meaningless and lyrical threat. Sometimes it feels familiar with the bugs, like a person who has let me walk around a drum field to find a house that only exists on the map, not in the real town. This is very pathological.
For all its combination, the quarantine demo is still good at building the atmosphere. As a thorough menu for an unexpected storytelling story planned for the whole game, it is very delicious and stacked with familiar names and faces for miserable fans. As a program introduces what players will do, it is also a discrete mess. I am writing many of its features in simple terms, but the demo itself does not always provide them in that way, with the minimum instructions and the user interface that allows you to find everything.
Some weird things make me more uncomfortable than others. Characters often provide long sound lines different from what is written in their dialogue, for example, causing a language clash in my brain. In many heavy games about text if you open a dialogue with a character and they solve you clearly, they will tend to limit it in “Hey” or “yes?” Or “What is it?”. Some short interventions that signal a conversation are starting, but do not lose focus on important documents. But hate pathological games are normal. Therefore, here, the characters will give full inner monologue thoughts, dense thoughts sometimes adjacent to poetry. If you are like me and can’t read a sentence while someone talks to you, it will create a interrupt and friction reading experience. It was like trying to scan the menu at a Spanish restaurant while the waiter explained the metaphysical Aristotel. Does this game want me to read or listen? I do not know.
As usual with the Ice-Pick Lodge games, it’s hard to know whether this is intentional or not, which means improving some uncomfortable sensations, or if they are simply the result of an opposite design philosophy (or basic reluctance to respond). The players of these games tend to provide credit when it is due, because when it causes thoughtful pain, but they also assign the meaning to Jank and cut the corner of a series, let us face it, sometimes simply defeated. For me, the quarantine demo, like all previous diseases, is still interesting to read and write about, less to really play. Sometimes a pleasure, sometimes a chorus.
By the end of Thursday, some other tasks were hung in front of you. As the only doctor in the town, the city government has given you emergency rights. For example, you can make decrees using indoor display table. Decree such as “pest control”, using patrol staff but reduces the level of town infection. Or a “food distribution” decree, significantly reducing the level of instability but will spread more infection. There is also a decree “refusing” frankly to read “banned death” (it is not valid). But these are abstract on the chart and have no time in the demo to see how your decree is reflected in the world.
A great feature that is not completely determined in the demo is the idea of traveling time. The doctor’s struggle to accommodate the disease takes place for twelve days. At certain points, you will be able to return to the clock and review one day before. But this requires a certain amount of mixture, a white matter “obtained through a successful assistant and breaking the mirror”. .
You will use Amalgam to return to your grandfather’s clock in your tower and review the past few days. But the more you come back, the more cost. And this demo cut off before you return to the past. It is not clear how deep this feature. You just need to go back and change a few things? Or do you repeat all day again? Does it complete everything you have issued until that time? In other words, if it was Saturday and I returned to the second day, would I have to play back the day from three to seven?
None of these are clear. It can prove a new saving system (the game is automatically automatically automatically every day) or it may eventually make you a unified failure. Whether it disappoints the player or conspiracy, we will see. Perhaps both of them know the disease.
And that’s what. This sequel feels, even from the isolation demo, like it is reserved for the long -lasting explorer of this town. And some of them may have been deceived that all of this initially means appearing in pathology 2. Some good things will be earned by the studio in recent years may have been exhausted due to the recent news that the founder of Ice-Pick Lodge, Nikolay Dybowski, has left the studio early this month. The project continues without him, but the developers can extract how much blood from a sectarian lover before even the most energetic fans are tired of talking to male cows and women arranged in sexy transparent works? The initial pathology included a woman who could play, The Changeling, who was currently sitting in the seat after the Ice-Pick Lodge worked towards a release for this 3-year disease.
We may have a full assessment of the sequel after it launched. My previous game disappointed when I released but I enjoyed its strange world after it was patched to allow other difficult methods. Hopefully Pathologic 3 can retain some other calling calls.