Pillars of Eternity is 10 years old this week and Obsidian developers are celebrating with a patch “solving a series of corrections and improvements on images, combat, missions, and more”. Oh, and they also announced the plan to provide RPG to real time with turn -based battle mode, just like they made the sequel of Eternity 2: Deadfire in 2019.
What did you get for your 10th birthday? If it is not a turn -based fighting regime, then your parents officially love you less than Obsidian, be eternal pillar. You may want to bring it up at the next family meeting. I texted my father.
The post on the forum revealed that all of this shares very little about how the new turn -based system will operate, but I think we can all agree that developers should add turn -based modes to games more often. I, with one person, hopes to see more development groups more in real -time real -time games and brutally paired on initiative indicators and bars, like Frankenstein Wannabes underwent clock.
Imagine if instead of a series of AK47 with marijuana skin and anime women created by AI, the next call of the mission content has turned Warzone into a Final Fantasy strategy. Imagine if Street Fighter has a double rotating system derived from card players, with players in line with the attacks and attacks. (This has been done, yes? Surely it has been done.
With my heart, I can’t think of a real-time game that I don’t like to re-explore as a turn-based game-who has worked great for Gears of War. Admittedly, this is partly because I am very old for a game journalist and now scared and despise any game expect me to overcome anything faster than a soap bubble.
Another positive thing here, I guess, it is a reassurance for those who worry that the Pillars will be the reality of the first person from here onwards, with the clear success of Coped. Perhaps there is a next turn -based mode? Something in the vein of Sega’s chronicle, perhaps? Anyway, Obsidian will invite players for their new mode “in the near future”. For that new patch, Changelog is full here.