Bieware made a statement yesterday. It talks about “turn to the future”. It dreams of “a more concentrated, agile studio”. Nowhere in the article has appeared from “firing”. But this is what the article is really about. The last time to solve events about what happened to an unknown number of workers is the phrase: “We do not require support from the full studio.”
It is one of the most unclear notifications about cutting work in a recent and recent history of cutting work. A strange impressive miracle from BioWare, considering the past two or three years has seen some spectacular gymnastics from game companies when it comes to Shitcanning. Let’s take a look at some of our “favorite” press release in which people have their job “Sunseted” instead of speaking, releasing out the window.
In April last year, GTA Two Interactive publishers said they were “rationalized” their workforce, strangely to announce that about 550 people would lose their jobs soon. Meanwhile, Microsoft calls thousands of jobs throughout 2024 as an “arrangement” act. Riot said they had “developed” for a year when nearly 600 workers were brought to the door. Develop. Like a crocodile, into a slightly smaller crocodile.
In some cases, statements like this will be clearer and say “eliminate” or “reduce the number of heads”. But they often use languages such as “restructuring” or “forwarding” or “reconfusion”. This lowers the true effects of such cuts. The phrase “fired” itself is a gentle way of saying “this person has been deleted from the office.” But at least it exists as an easy -to -identifying legal term describing a specific type of cutting work, done when a company wants to save money (see more “consultation” or when a company makes “governance” – words with specific legal significance). Biows at least probably did in their recent statement was to use something – anything – that stated what they did. Instead, they chose “Reimagine” the studio.
To ignore the discomfort of the knee for a while, I understand why this language perfume happened. At the human level, being a manager must write a statement like this is probably not easy. In the case of BioWare, Gary McKay General Director signed this statement, although such posts were often drafted or processed by Comms groups. But anyone who does it, I’m not jealous of the author. No one wants to write this kind of thing. It is an ungrateful task that labels you as “bad people” in a complex money, work and management system. It must feel bullshit as the one who signs a document that takes you into a wall even when the captain of the shooting team is heading to others.
It feels real and (although it is easy to despise in painful consequences) worth understanding. I was fired by a manager, with a significant vibration when he sent me bad news. He seems to be more worried about this than me. Therefore, yes, I can see the inevitable backlash fear can cause the manager to write these statements that want to hide the reality of the damage of the expulsion behind the words that feel softer, safer, cozier. In the case of BioWare, some cautiousness to admit that the dismissal can come from the desire to avoid being canceled “wake up, break” the arguments from some dyed angle of the internet, have begun to infect the decision of the industry. But any motivation for firing in language games, a difficult and uncomfortable truth is being avoided. If you have to order “fire”, don’t scream “sunset!” instead of. Do not make the mink out of words. The reduction of work is to cut the work.
Journalists like us will translate the meaning of these Baroque statements even if they try to hide behind Uyen Ngu and the conversation in the blue sky about the future. If the representatives of the company equate a series of workers who are a big opera of “recreation”, we will come to those metaphors with our words, crazy and tear up such claims. Say what you want to say and we will not need to create irritable articles like this article simply attract more attention to Dryrot in your paragraphs. Using simple language and you can hold your own ownership, but it is difficult to speak.
But any of the BioWare writers throwing it to the door can tell you this.