Recently, there have been many efforts to restart RTS, from the return as the recent era of myth: recounts to new things like fighting like Battle Aces. I am not sure anyone who manages it, but I am always happy to see fresh blood into the Westwood house. This takes us to Project Citadel, a new space from Last Keep, a studio founded by former Staff of Stranger Things Devs Devs BonusXP and Age of Empires Outfit Consemble. It threw you against an alien empire, and blends the mechanisms of Squad Redolent of Halo Wars with Roguelike format to support shorter plays, while still allowing classic strategy as exposed and in a hurry.
Project Citadel – Official teasing trailer
https://www.youtube.com/watch?v=za0fnpso-my
See on YouTube
You do not know what “boom” is? Oh my god, you sound like me before I wrote this post: It turned out that it was what I did for many years without realizing it. To make it clear, the boom is when you focus on building your economy at the beginning of the traditional RTS match. It is obvious when you are committed to attacking early with cheap units. Project Citadel aims to make these methods operate on a turn -based campaign created by procedures, with players moving through a branch itself, the galaxy of smaller RT meetings. The construction factor is provided by your mother’s love, can assemble Starbase and also provide support in the battle.
The third pillar is lost here is the Turtling, that is when you throw up as many defenses as possible, hopefully your opponent will rush you and shoot at all your turrets (a Boomer player, on the contrary, will simply get the beginning while you waste time to attack an attack that never happens). The Citadel project does not do Turtling, it seems, because you always attack, forever try to bring down that Voltari empire.
For former Microsoft and operator Battlefy Yohan Sengamalay and his collaborators, those including former Devs Devs David Pottinger and Jason Sallenbach, bringing Roguelike elements are all about “decoding strategic genres” we have implemented traditional, long -term and divided campaigns into short -term tasks suitable to a shorter in accordance with a roguelike structure Senge Sengamalay told me via email. This maintains meaningful options and depths while introducing faster rewards and greater testing.
For the control of the unit, fighting from this time still retains some similarities with the strategic games we have worked, but with the fighting movement and the ability to shoot more skill to emphasize time, Mr. Sengamalay continues. You command the squadron instead of individual units, expanding what we start with the Halo wars, allowing us to make the game can play on both the controller and set the mouse/keyboard. The ships from the missile dagger to the tough giants. Their skill shots, including crashing into opposition formations as a flock of buffaloes.
As for the way the Citadel Project stood outside other efforts to start a new era in StarCraft & Conquering, Sengamalay observed with me that, while this genre was undergoing revival, it was very focused on reconstruction or spiritual successor. Finally, an indier Titchy, numbered only 2-10 people follow their LinkedIn. According to Sengamalay, they do not care and have no resources to simply repeat past successes like Age of Empires.
The pessimistic thing about all of this is that people have brought Exoskeletons Roguelike into other games for decades – I groaned about the richness of the players on Roguelike on these pages not two weeks ago. Sometimes, the combination is a symbiotic, and sometimes it is a parasite: the repetition of Rogueliking overwhelms other aspects of the experience.
The skeptical reading is that I heard a yard like this before. While AT BonusXP – closed in June 2023 for reasons not given at that time, in the context of widespread reduction games – Pottinger and Sallenbach worked on the servo, a Search RT similar to spice with RPG elements, and were also offered when it was from the previous developers. Released in early access in 2015, it won the initial praise but never reached 1.0.
Everything, although I always care about the “structural” efforts that have been established. As a long -standing player of mythical player, who carries a candle for Halo Wars, I hope that the Citadel Project has a better ticket price than the servo. You can read more about the game on Steam. There is no day of release.