Ah Starfield, the game has left the collective consciousness for a long time. In his review, Alice Bee (RPS in Peace) said that it was such a big thing that finally felt “small, cold and unable to live”. I remember thinking so. Do I think otherwise if it has a large amount of blood? Are not. But will I have a better time? Perhaps yes. Well, a senior former artist at Bethesda revealed in an interview with Kiwi Talkz Podcast (Cheers VGC for the position) that they initially intended to have beheaded but eventually decided to oppose them.
Dennis Mejillones, who has been working at Bethesda for nearly 12 years – is asked why Starfield does not finish bloodthirsty like other games in the back portfolio, like Fallout 4. He explained that it is more related to other technical limits than anything else, namely “implication”
Finally, Mejillones said the systems “turned into a nest of a large mouse in everything you had to explain”. The characters of the game also “develop quite a lot” in the process of development, playing a big role in difficulties.
Mejillones continues to compare Starfield’s style with Fallout, with the collapse of “humor in the tongue” like The Bloody Mess Perk where people only “explode into a good”. Starfield “means lower and more realistic,” he said.
“We have been inspired by things like The Expanse and Star Trek, so I think it is not suitable for the topic,” Mejillones explained. “And above all, you have technical costs to make it operate, so we are like ‘it’s better to not put it into this game’.”
Deep, I know that a Gorier star will not compensate for the game to be a resistance, but his friend, will have a little dragging a bit if I can offer some space from his shoulder with a space shovel or something. At least red streaks will add a little color to gray.