Tequila’s loss projects include RMIM monitoring, a gameguide game and Procgen fighting sim

Tequila's loss projects include RMIM monitoring, a gameguide game and Procgen fighting sim

Last year, Spanish developers Tequila Works canceled a game, fired employees and finally applied for a job loss of solvency when faced with a “prolonged market condition”, after losing his funding from Tencent. The founders of Rubio and Luz Sancho left the studio during this process.

Now, Tequila’s remaining is selling all their assets in an open auction, including published games such as Horror Platformer Deadlight and some projects are being developed or “ready to produce”. All make a sad surgery of studio gives us great discomfort.

Following the auction list on Escrapalia, Tequila Works had a lot of boils. The first developing project was listed as The Acy Mariner, “a story -telling action adventure in the open world, focusing on human emotions as the motivation of the game”. However, this sounds like next to Rime, in which both projects refer to the poem of Coleridge Rime of the Ancient Mariner. If you have completed RIME, you will know that the poetic parallel here is beyond the title.

The second project is listed as Dungeon Tour, which sounds much softer. It is described as “a blend of the concept between the goalkeeper too ripe and the dungeon” for up to four players. The premise is that you are instructing the visitors around the tombs created according to the procedure. What will happen if Aragorn, Legolas and Gimli have to shepherd a series of goofs wearing fanny with goblin phrases? What will happen if the Final Fantasy Crystal Chronicles, but with a group of retired people in a palm shirt rather than a fire ball? Yes, I can feel happy with that.

Finally, there is a Brawler data collection, which is about the development of a fighting style in a “chaotic urban universe” of the streets created according to procedures. This is one of the three projects in DEV described as being canceled in the auction, so this is probably the Tequila Works game aside in November last year.

The four “other unexplained video game concepts are mentioned in the list, each” creative document, narrative and intuitive and the right to be reserved “. They are free outposts, Mr. Bones, hungry cities and under the moon of a registered person.

The auction naturally did not detail the fate of Tequila Works after the bankruptcy announcement last year – at that time, they were expected to “fulfill their responsibilities” according to Eurogamer.es sources, although the management board did not necessarily pay for them. Since then, some Tequila members have posted that they are looking for new works on LinkedIn, among them are high -end audio designers Jose Luis Lara Romero and high -end game designer David Canela Lagunas.

Others have posted their time sewers working for or with Tequila. “They found me at a time when I was losing faith in my career,” said Rob Yescombe, who was the director who told the stories of freedom and the writer about the game Rime and VR in invisible hours. “We made two great games together, facing the challenge of time.”

Good luck to all Tequila workers, who are still looking for a new home.

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