The sequel to the sequel to Snake just left

The sequel to the sequel to Snake just left

Snakists is a game of Pippin Barr, author of many small and wonderful Ludic experiments. The most appropriate thing in which this case is Snakism. That people will bring ‘-i-Your-Your-Nokia-For-A-Mate-Mate and discover a understanding of test tunnels based on different thought fields. ‘For example, pessimism’, forcing you to face a highly appreciated Gobblin dot permanently placed outside the limit of your problem, ‘Asceticism’ kill you as soon as you eat a dot, etc.

Snakists put this concept and applies to the concepts ending with ‘IST’. Deist, Puist, Sadist, etc., with a total of 20 different tail stories. I like them because the way they both celebrate the snake and also use its relative simplicity as a neutral palette to combine the colorful synthesis of both human and game languages.

For example, ‘alarm’ is funny when playing because it shouts at your face whenever you come close to a wall. But it is also a powerful metaphor that is strong for the prophecy to complete it is continuous anxiety. The closer to the wall, the more obscured by the screen from ‘!’, Until you can see very few you are everything but guaranteed to die. Very clear message: out of your own way. If you spend all the time worried about the stumbling, your feet will arrest and you will eat shit post.

Another favorite here is the ‘tourist’, which is really just a snake often playing on a image of a beautiful building. I appreciate its non -judgment attitude, causing me to consider the meaning of tourism in my time, perhaps outside a beautiful cafe. Perhaps I will reconnaissance a bit and see what and the locals have, or maybe I will be really uncomfortable because this coastal Spanish town cannot take fried eggs and chips as I like, like English.

Many to think about. Many dots for consumption.

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