The Dev team of Assassin Creed Shadows is “actively looking at” more options for a more challenging conversation through the embodiment of Japan. “We are reviewing these things and tracking what people say about the game,” Creative Director Jonathon Dumont told GameSradar+ at GDC this year.
Shadows currently has four difficult options for both stealth and fighting ability, from ‘story’ to ‘experts’, as well as ‘assassination guaranteed’ from previous items, ensuring that when you crash into a man’s neck with a large piece of metal, he does not react to a Blasé. “
However, becoming a modern, difficult assassin creed can change dramatically depending on whether you like to decorate the optional content for shiny pants, or just want to play stories or explore the world in peace, like our Brendy. I ended the game last week, and finally defeated difficulties in about half. Not because I don’t like fighting – but because there are so many things, and it is hindering me on horseback to enjoy some of the best bad weather in gaming.
However, if you are a person who yearn for luckier tests, it seems like the team is listening. “Obviously, we can’t do everything, but there are things that we will act and show the next update, there are quite a lot of errors and few tools to enhance the features that are appearing,” Dumont said. “I can’t make a list. There are quite a lot of things. So the group always works to improve the game and hope, people will be able to see the difference when they play football in the coming months.”
Ubisoft, perhaps intended to increase the difficulties of life for their own employees (Perfect, Reuben), recently removed a new subsidiary in charge of Assassin Creed, Far Cry and Rainbow Six – a move that is said to have destroyed shares that employees are encouraged to change other rewards.