Middle-earth: Shadow of Mordor, mostly, is a rather unpleasant game, making almost everything quite proficient, although it has managed to fall into 7/10 desires, but nothing special about it to keep you think about it. I am talking about its Nemesis system, a mechanic means some enemies you face you and your actions when they become stronger, can even call for certain occasions that they kill you. It was a little lovely design that turned out, only existing to prevent the old game market.
How? Well, former CEO of Warner Bros Games, Laura Fowder recently explained that in a recent Youtube video of her. According to Fowder, when working with Monolith, she explained to them that a problem of Batman: Arkham Asylum faced sales that people were buying games, playing it, returning, of course, it would be sold. This means Rocksteady, and then Warner Bros., do not receive much money as they want.
See on YouTube
“They are only paid for the first copy sold,” Fowder explained. “They lost millions of dollars.” Certainly, the games many players are increasingly popular at the time, but as Fowder said, “How do we create a very attractive single game, so that people keep the disc in their library forever?”
She continued to explain that Monolith’s game motivation really could not perform a big world like GTA and it was clear that they didn’t care about many players. Therefore, they need a hook. “And this thought is what leads to the Nemesis system, which is said to be one of the most creative and amazing game features in recent memory.”
The Nemesis system is a great system, I have ordered hours of Shadow of Mordor because it is not a Lord of the Rings fan, but it is uncomfortable when it is patented until 2036, so you will not meet it in any other game early. Especially because Warner Bros. Closed Monolith last month, cancel its Wonder Woman game (set to systematically) with it. What a pile of rubbish, if you ask me.