Warner Bros is ending the three studios developing video games when they search “to return to the ‘bigger franchise strategy”, according to the employee’s memorandum leaked from the Warner Bros game manager and JB Perrette’s streamline. The three studios mentioned are the first games of the developer Multiversus, the free experts playing Warner Bros Games San Diego, and Monolith, the 30 -year -old studio behind no one lived forever, scared, convicted: Criminal, Medieval origin: Shadow of Mordor, and a Wonder Woman’s adaptation was abolished.
Bloomberg broke the story last night, and Warner Bros has now confirmed the closing of the studio and canceling Wonder Woman in a statement with Kotaku. “We had to make some very difficult decisions for the structure of our development and investment studios around the construction of the best possible games with our own rights – Harry Potter, Mortal Kombat, DC and Game of Thrones,” they said. “This strategy change” is “not the reflection of these teams or the talent included in it”.
For Wonder Woman, “hoping to bring players and fans the highest quality experience possible for the iconic character, and unfortunately, this is no longer in our strategic priorities.” The release ended with great note that “difficulty today, we still focus and be excited to return to producing high quality games for our passionate fans and developed by our world and bring our game business back to profits and grow by 2025 and more.”
The closure continued a few terrible years for Warner Bros, who doubled the way to change the service directly of many of their licenses, but struggled to convince players in full crowds. The recent major disaster is Rocksteady’s Suicide Squad: Kill the Justice League, a handsome but beautiful game that is reported as imposing a studio known for a single ticket price, losing Warner Bros hundreds of millions of dollars. After the defeat later, Warner Bros’s interactive entertainment president, David Haddad announced that he would leave the company in January, after 12 years as the boss.
JP Perrette commented a bit about all of this in the memorandum of leaked staff, circulated by Bloomberg. “The quality of too many new releases has really missed the impression,” he wrote. “We need to make some significant changes to our portfolio/group portfolio structure if we are committed to the resources needed to return to the ‘greater franchise strategy but bigger’.
The first game of the player is said to be the saddest victim of Warner-reduction founded in 2019 and was bought by Warner Bros in July 2024 after a initial active reaction to his brothers being closed from Multiversus, all six or seven months before malfunctioning. I also felt for Warner Bros. Games San Diego, who has not released a game. But I was the most sad for Monolith.
I thought that Monolith would never be closed, because how you could close the studio gave us scared, convicted and darkness of Mordor. It has been a while since those releases and I am sure that many members of the group have long been, but their heritage is infectious. Fear is a decisive matrix FPS: The ripples and its muzzles have become something of an independent shooter, reconsidered by emerging people like Trepang. Sentenced to be completely brutal in the battle of wine cellar with its long bird tube. And Shadow of Mordor is a game that has raised the Orc from the ability to replace and turn them into excellent and developed Archvillain procedures.
Monolith’s Wonder Woman seemed to have lived during borrowing for a while – published in 2021, it was reported as “struggle to unite” in the context of changing leadership and restarting the project, costing Warner’s $ 100 million in this process. However, there are causes for some hope. Although it seems that the game will be affected by the same life service like Rocksteady’s Suicide Squad, it has been planned to use Shadow of Mordor’s Nemesis system.
Warner Bros has not yet announced how many jobs will be lost during the studio closing process. It is best for luck for everyone to be affected.