When I started to sleep quickly, Dreamfire, giving its puzzles a satisfied push

When I started to sleep quickly, Dreamfire, giving its puzzles a satisfied push

I like to think that, have been replaced by automatic houses and survival games with a couple of the next fest genre Du Jour, 2D puzzles can return from the popularity to become cool and smart again. In all cases, I definitely like it when I started to dream, a seductive hand -drawn set, bringing its puzzles with a clickside tactile out of your childhood tool box. The Demo has come out of the present.

You are Lily, a vague young girl Kaguya-Lookin ‘with the power to turn, rotate and exchange square scenes. At first, this is a construction exercise of yourself rather than the basis for practical puzzles, but you will no longer be moody and ASSing about which bricks, in which direction, and whether you should move instantaneously with it. Especially when the dark enemy and the emitting laser begins to display, and your dashboard will become as much as they are on the transmission.

However, these puzzles never ask you to jug more than two or three bricks at the same time. I don’t know whether the full game will expand them within the scope, but I really appreciate the compactness of each personal challenge: I never get stuck in a difficult arrangement for a long time, and even if I have introduced ingredients into an unexpected situation, can be done at any time) means I cannot lose it at any time or progress.

Lily solved a puzzle puzzle while I started dreaming.

Image credit: Soft source

I doubt the fact that Lily stood still in all these things that all flipped and reversed with the power of her unknown Alpha’s mind, which means that this will not necessarily need gel to those who like their puzzles to closely combine the thoughts and jump. However, in a way, this works well for me. One problem I always encountered with these types of games is slow, even if I can see The solution for a puzzle, I need to endure the workers of tedious disturbance and pull the wire to bring it effect.

Planet of Lana makes this process by providing you with a cute monkey partner but has the ability to share the job, while I started to dream simply not bothering it, allowing you to control the bricks with hose immediately. Result? Except for some of the puzzles later, where you will need to see some ugly small monsters into the destruction that you have created for them, almost never the delay between the precious “Eureka” moment to solve the puzzle and the time of it.

The full challenge of the game will be to maintain this direct and ingenuity about what will, logically, is a series of more difficult and more complex puzzles. But it is thought to be how well the demo is done in making its tile swap games feel Good, I will be happy for it.

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