“It’s okay,” I said when the car was dive into hot dirt and lost a wheel. “I still have three tires.” My right Fender hits another driver and dissolves into debris, like Rusty Confetti at a wedding for metallurgers. “There is no big problem,” I commented, and continued to drive. I ran into a transportation container and the entire engine compartment against me like an empty can of Pabst Blue collapsed in the hands of a Frat boy. “A small defeat,” I said, and reversed back to the race, before the trundding was in the final position of glory. Wreckfest 2 is more evidence of a long -lasting truth because the racing games are not serious: a more funny car is more and more fucked.
The next Slippery section was accessed early and – to film the metaphors that I will use throughout this article – it is a reliable powerful engine that runs hot and noisy and quickly exhausted. That does not mean that my time with this heavy racing game is very bad. I enjoyed almost every minute jostling for the position and stabbed the opponents into the tree. But it is a ceiling experience so far, and even developers understand it.
There are only four cars, for example. The first Wreckfest player will realize “rocket” and “Roadslayer” muscles, corresponding to a Ford Mustang and Pontiac Trans Am. But there is also a modern drifting machine and aerodynamics, and a lovely European explosion, seemingly inspired by Golf Volkswagon in the 1980s.
They are provided to players like-IS, without the first customization of the game, steel wire or different adjustments that are not included in the menu. You can paint your car a new color, with some limited options, but in addition, you choose a car and you drive. All are handled very well, with the sense of weight and strength. Until, of course, you are beaten into a road barrier at a speed of 50 miles per hour. At that time, you need to pay more attention to your hand and your false wheels.
The score of Wrashfest is to race with a health bar. These Derby battles are a lot about keeping themselves living as they are crossing the target line first. As in the first game, small messages pop up in your screen corner with each shunt and Slam. But now they seem to be even more humorous. “Leak the radiator,” it said, as if I were interested in a push. “The engine is damaged,” it warned, for my complete dismissal. “The first blossing blower,” it said, a panic feeling finally sinked in.
“Suspension of damage”.
Um …
“Damaged gearbox”.
Well, maybe that is –
“The wheel separates.”
Oh my God.
All the mechanisms of failure in your hot bar affects your driving in sophisticated and delicate ways. I laughed and cursed when my car began to watch unable to control on the left and right because any number of components in my suspension has become completely banned. However, it takes some surprising punishments for your car to become completely unmistakable (although this can also depend on the difficulties and set the damage that you race with).
But yes, there are only four cars to destroy happily, and there are only four songs to do so. There is a double asphalt circuit that doubled as a bowl that was destroyed for free, and a cracked gun filled with piles of tires and rust. There is also Savolax Sandpit, an industrial mining area with sneaky bumps and harsh bends from dirt to hard asphalt. The first game makes players think that their cars will move on loose and solid surfaces, allowing you to adjust your car before each race to better suit the race. It seems that the next part is preparing to do the same, although those selective features have not been done.
These music have several variations, but they are quickly discovered. They are best enjoyed with rivals many players through the server browser are very rudimentary. As much as the CPU enemy seems to be eager to turn you, it is your compatriots who have turned races into mischievous melees and small piles. It is satisfied when catching up with Tearaway, who pushed you into an electric pole and fish name on an important bend. It is still a game I will play to vent the rage on the actual road.
After that, there was the fourth song, “testing base”, basically a white box of the developer to disturb the car. Oh Boy. This is a playground for loops, slope and obstacles. There are people who launch the spring to shoot you fifty feet into the air, eccentric climb up to 200 meters into the blue sky penetrating. There are oil drums to ram. There is a car mill that will turn you into a cute cute metal block that is still capable of driving. A roller battery will flatten you like a pancake that only has your driver’s knee sticking to crazy animation. Visit the basketball net of the car, walk in “Auto cannon”, turn around Thunder arch, throw your car into a giant Pachinko machine and do not win anything but break the glass and laugh. It is an interesting place.
Still. As much as I admire this playful realm, it does not completely hide that the whole game material. There is not much to overcome, and there is no ladder to climb or the bits and boos can be customized, meaning you just need to take your dopamine from the purity of racing for the benefit of the race. It is difficult to see from this early stage – in addition to the honesty of vision and new physical damage – if the sequel will do anything really different.
“The game will be in a perfect state,” a PR representative in an email sent to RPS, “a lot of content will be missing and features that need to be added to the path of early approach. Our experience with Wreckfest 1 in the days that have taken us to this decision – while we have a lot of ideas and a lot of content that has been planned, we really want our community.
I felt about Wreckfest 2, recently I felt about the 2nd universe engineers. In which it had a strong and impressive engine, but really requires some mirror seats and dice and may be a leather wheel guard to make it really capable of attracting your attention. I like it, but I can’t be honest to buy it. Early access games have all shapes and sizes. But at the end of the road, one of my jobs (in addition to getting all the ability with cars similar to cars) is to protect your wallet somewhat. Although I like the feeling of Wreckfest 2 in my gloves, I will not spend 25 rules during the limit hours of Bouncy, the joy that it can grant you. Some money viewers have soared into something like this as a purchase cost, an investment, the last action of pre -order. I have never been one of them – when I started with lunch, I wanted something to approach a game. Wreckfest 2, even with horsepower, strength and hell hell, does not provide me more than one evening causing trouble.
Hopefully, that will change in the next few years. The first appropriate update was two months, we said, and will bring two new cars and two new music. For the following route? I do not know. I lost the box of gloves in a three -round shot and everything was transformed into a brilliant dust.
This assessment is based on an evaluation of the publisher.