Yes, Capcom hears you big and clear about the cunning hitstop in Monster Hunter Wilds Beta – and they have adjusted it to release full

Yes, Capcom hears you big and clear about the cunning hitstop in Monster Hunter Wilds Beta - and they have adjusted it to release full

The world is changing. Geopolitics are difficult and scary, the environmental disaster seems to be more likely every day, and the non -information being eliminated digital filled with our erosion. But I will let smaller reporters tell you about those things. I was here to report that Capcom has made Big Bonk feel good again. They heard the player’s feedback about the missing weapon due to the lack of hitstop in Monster Hunter Wilds Beta, and they are giving Bonk.

This is a handy incident about X Blue Stigma’s problem, but briefly: Hitstop is a brief pause in an attacking animation as soon as the weapon connects to the enemy, giving you a real feeling of bonkitude and saying, a hammer feels different from a dagger. As the video shows that Hitstop has decreased significantly in wildlife compared to the previous monsters, and many players have reported fighting only feel a bit fake.

Cover photo for youtube videosMonster Hunter Wilds: 4th Trailer | Date of release revealed (expanded Kut)

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“Some changes in hitstop are obviously intentional and some changes have not been made due to the game settings,” director Yuya Tokuda said at a recent press event, via Gamesradar. “When Monster Hunter: World was released, many users from abroad commented that Hitstop was too difficult and that made it difficult for them to play. Therefore, it was a very positive response when seeing users experience experiences [Wilds open beta test] This time, they said they missed the hitstop they have experienced in the past games. “

“It is a unique experience of Monster Hunter when you can experience that hitstop,” Tokuda continued. “Therefore, it is a very positive response from my point of view. In the current version I think you have a practice game, obviously a little adjustment compared [open beta]. And for full product version, will be adjusted. For example, finishing movements will also have adjustments to hit. “

Gary Computing also had a big conversation with the Wilds group, in which the producer Ryozo Tsujimoto also mentioned some errors from the beta they have resolved. “The monsters have moved more often than intended,” he said. “It was not really a design intention for them to move so fast, just x number of seconds they continued, and that was not what we intended – the general handling of how the monster decided to go next and what to do, that’s fine for the whole game.”

The VGC part is worth reading, not only for Yuya Tokuda to go into the details of the new endgame, the sound they have planned for Wilds:

One of the unique aspects will be related to the environmental change system that occurs in Monster Hunter Wilds. You will do things like having a communion between the monsters you are hunting and the environment itself.

Perhaps if you hunt for this monster now, it can make something happen like this easier to hunt later or more difficult to hunt later. The details will be discussed later, but I’m confident that players love [past games’] The final cycle of the game will be really satisfied with the store.

Summary: bonk.

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